From 8f2d81ec74a9248fcd29479fd740fdf4ef49a590 Mon Sep 17 00:00:00 2001 From: lachwright Date: Sat, 7 Dec 2019 05:59:26 +0800 Subject: [PATCH] Lengthen credits for msuic parity --- src/f_finale.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/f_finale.c b/src/f_finale.c index db82b8771..62752f103 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -1333,7 +1333,7 @@ void F_StartCredits(void) S_StopMusic(); S_StopSounds(); - S_ChangeMusicInternal("_creds", false); + S_ChangeMusicInternal("_creds", true); finalecount = 0; animtimer = 0; @@ -1344,7 +1344,7 @@ void F_CreditDrawer(void) { UINT16 i; INT16 zagpos = (timetonext - finalecount - animtimer) % 32; - fixed_t y = (80<>1); V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); @@ -1394,7 +1394,7 @@ void F_CreditTicker(void) { // "Simulate" the drawing of the credits so that dedicated mode doesn't get stuck UINT16 i; - fixed_t y = (80<>1); // Calculate credits height to display art properly if (credits_height == 0) @@ -1408,8 +1408,7 @@ void F_CreditTicker(void) default: credits_height += 12; break; } } - credits_height = 4*8*credits_height/5/5; // account for scroll speed (4/5 accounts for patch drawing, inverse 5/8 accounts for text scroll) - //credits_height += 280; // account for starting offset + credits_height = 131*credits_height/80; // account for scroll speeds. This is a guess now, so you may need to update this if you change the credits length. } // Draw credits text on top