From 2330f1a9c9eddd24af3c72e6796221ebb3668e4b Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Tue, 18 Jul 2017 14:17:10 +0100 Subject: [PATCH] Account for the fact that pointtoangle2 points due weast if there's no dy OR dx, so that's taken care of. --- src/p_map.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/p_map.c b/src/p_map.c index 20b36fea6..7ea19a249 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -992,6 +992,7 @@ static boolean PIT_CheckThing(mobj_t *thing) angle_t touchangle = R_PointToAngle2(thing->tracer->x, thing->tracer->y, tmthing->x, tmthing->y); if (P_PlayerInPain(tmthing->player) + && (tmthing->momx || tmthing->momy) && (R_PointToAngle2(0, 0, tmthing->momx, tmthing->momy) - touchangle) > ANGLE_180) return true;