Don't make the Pterabyte radius adjustable (doesn't work correctly right now)

This commit is contained in:
MascaraSnake 2019-09-29 11:58:33 +02:00
parent 598047ae8b
commit 22e3c37e5d

View file

@ -13867,11 +13867,7 @@ void A_SpawnPterabytes(mobj_t *actor)
#endif
if (actor->spawnpoint)
{
amount = actor->spawnpoint->extrainfo + 1;
if (actor->spawnpoint->angle)
rad = actor->spawnpoint->angle*FRACUNIT;
}
interval = FixedAngle(FRACUNIT*360/amount);