Fix random texture triangles rendering on lines with slopes?????
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@ -2371,7 +2371,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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if (worldhigh < worldtop
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#ifdef ESLOPE
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|| worldhighslope < worldtopslope
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|| worldhighslope <= worldtopslope
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#endif
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)
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{
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@ -2388,7 +2388,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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if (worldlow > worldbottom
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#ifdef ESLOPE
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|| worldlowslope > worldbottomslope
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|| worldlowslope >= worldbottomslope
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#endif
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)
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{
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