From 426925c5fce4ddcebc300d7a42b88a89d96fa9a0 Mon Sep 17 00:00:00 2001 From: Lachlan Date: Fri, 8 May 2020 04:07:00 +0800 Subject: [PATCH] Play the 1-up sound when 1upsound is set to sound --- src/p_user.c | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index c34d37264..22379d469 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -395,7 +395,7 @@ void P_GiveFinishFlags(player_t *player) mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG); flag->angle = angle; angle += FixedAngle(120*FRACUNIT); - + P_SetTarget(&flag->target, player->mo); } } @@ -1492,17 +1492,10 @@ void P_PlayLivesJingle(player_t *player) if (player && !P_IsLocalPlayer(player)) return; - if (use1upSound) + if (use1upSound || cv_1upsound.value) S_StartSound(NULL, sfx_oneup); else if (mariomode) S_StartSound(NULL, sfx_marioa); - else if (cv_1upsound.value) - { - if (S_sfx[sfx_oneup].lumpnum != LUMPERROR) - S_StartSound(NULL, sfx_oneup); - else - S_StartSound(NULL, sfx_chchng);/* at least play something! */ - } else { P_PlayJingle(player, JT_1UP);