diff --git a/src/p_enemy.c b/src/p_enemy.c index 40e08b100..61c9f7d7d 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -2354,7 +2354,7 @@ void A_VultureHover(mobj_t *actor) return; #endif - if (!actor->target) + if (!actor->target || P_MobjWasRemoved(actor->target)) { P_SetMobjState(actor, actor->info->spawnstate); return; @@ -12898,7 +12898,7 @@ void A_DustDevilThink(mobj_t *actor) #endif //Chained thinker for the spiralling dust column. - while (layer) { + while (layer && !P_MobjWasRemoved(layer)) { angle_t fa = layer->angle >> ANGLETOFINESHIFT; P_TeleportMove(layer, layer->x + 5 * FixedMul(scale, FINECOSINE(fa)), layer->y + 5 * FixedMul(scale, FINESINE(fa)), layer->z); layer->scale = scale;