GTR_HIDETIME, not GTR_TAG
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@ -723,7 +723,7 @@ static void ST_drawTime(void)
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downwards = true;
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downwards = true;
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}
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}
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// Post-hidetime normal.
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// Post-hidetime normal.
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else if (gametyperules & GTR_TAG)
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else if (gametyperules & GTR_HIDETIME)
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tics = stplyr->realtime - hidetime*TICRATE;
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tics = stplyr->realtime - hidetime*TICRATE;
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// "Shadow! What are you doing? Hurry and get back here
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// "Shadow! What are you doing? Hurry and get back here
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// right now before the island blows up with you on it!"
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// right now before the island blows up with you on it!"
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