Use fixed_t on the mapthing scale for the sake of coherence.

This commit is contained in:
Nev3r 2020-04-19 18:34:00 +02:00
parent beb42c9499
commit 1e4eab77a6
1 changed files with 3 additions and 1 deletions

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@ -23,6 +23,8 @@
// Some global defines, that configure the game.
#include "doomdef.h"
#include "m_fixed.h" // See the mapthing_t scale.
//
// Map level types.
// The following data structures define the persistent format
@ -203,7 +205,7 @@ typedef struct
UINT16 options;
INT16 z;
UINT8 extrainfo;
INT32 scale;
fixed_t scale;
INT16 tag;
struct mobj_s *mobj;
} mapthing_t;