Expose G_FindMapByNameOrCode to Lua

This commit is contained in:
James R 2020-01-15 20:32:40 -08:00
parent bcd90b96d4
commit 1e3fd79601

View file

@ -2869,6 +2869,29 @@ static int lib_gFindMap(lua_State *L)
return 3;
}
/*
Returns:
[1] => map number
[2] => map title
*/
static int lib_gFindMapByNameOrCode(lua_State *L)
{
const char *query = luaL_checkstring(L, 1);
INT32 map;
char *realname;
map = G_FindMapByNameOrCode(query, &realname);
lua_pushnumber(L, map);
if (map)
{
lua_pushstring(L, realname);
Z_Free(realname);
return 2;
}
else
return 1;
}
static int lib_gDoReborn(lua_State *L)
{
INT32 playernum = luaL_checkinteger(L, 1);
@ -3246,6 +3269,7 @@ static luaL_Reg lib[] = {
{"G_AddGametype", lib_gAddGametype},
{"G_BuildMapName",lib_gBuildMapName},
{"G_FindMap",lib_gFindMap},
{"G_FindMapByNameOrCode",lib_gFindMapByNameOrCode},
{"G_DoReborn",lib_gDoReborn},
{"G_SetCustomExitVars",lib_gSetCustomExitVars},
{"G_EnoughPlayersFinished",lib_gEnoughPlayersFinished},