Rearange colours to be in more correct order

This commit is contained in:
Sryder13 2015-07-23 22:57:54 +01:00
parent 721a5f9b4b
commit 1dd28ef15a

View file

@ -321,28 +321,41 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1)); dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
break; break;
case SKINCOLOR_RED: case SKINCOLOR_TEAL:
// 6 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{ {
if (i == 13) if (6*i/16 == 0)
dest_colormap[starttranscolor + i] = 0x47; dest_colormap[starttranscolor + i] = 0xf8; // Lightest
else if (i > 13) else if (6*i/16 == 5)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 1); dest_colormap[starttranscolor + i] = 0x7a; // Darkest
else else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i); dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (6*i/SKIN_RAMP_LENGTH) - 1);
} }
break; break;
case SKINCOLOR_DARKRED: case SKINCOLOR_STEELBLUE:
// 9 colors // 8 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{ {
if (9*i/16 == 6) if (8*i/16 <= 1)
dest_colormap[starttranscolor + i] = 0x47; dest_colormap[starttranscolor + i] = 0x80 + 8*i/16; // Lightest
else if (9*i/16 > 6) else if (8*i/16 == 7)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (9*i/SKIN_RAMP_LENGTH) - 1); dest_colormap[starttranscolor + i] = 0x7B; // Darkest
else else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (9*i/SKIN_RAMP_LENGTH)); dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (8*i/SKIN_RAMP_LENGTH) - 2); // main
}
break;
case SKINCOLOR_BLUE:
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i == 14)
dest_colormap[starttranscolor + i] = 0x9F;
else if (i == 15)
dest_colormap[starttranscolor + i] = 0x1F;
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
} }
break; break;
@ -359,14 +372,31 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
} }
break; break;
case SKINCOLOR_BEIGE: case SKINCOLOR_TAN:
// 13 colors // 8 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{ {
if (13*i/16 == 12) if (8*i/16 == 0)
dest_colormap[starttranscolor + i] = 0xDD; // darkest dest_colormap[starttranscolor + i] = 0x51; // Lightest 1
else if (8*i/16 == 5)
dest_colormap[starttranscolor + i] = 0xE5; // Darkest 1
else if (8*i/16 == 6)
dest_colormap[starttranscolor + i] = 0xE9; // Darkest 2
else if (8*i/16 == 7)
dest_colormap[starttranscolor + i] = 0xDD; // Darkest 3
else else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (13*i/SKIN_RAMP_LENGTH)); // Neon green dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (8*i/SKIN_RAMP_LENGTH) - 1); // main
}
break;
case SKINCOLOR_LAVENDER:
// 10 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (10*i/16 <= 1)
dest_colormap[starttranscolor + i] = 0xEC + 10*i/16; // Lightest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (10*i/SKIN_RAMP_LENGTH) - 2); // main
} }
break; break;
@ -395,33 +425,50 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
} }
break; break;
case SKINCOLOR_GOLD: case SKINCOLOR_BEIGE:
// 10 colors // 13 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{ {
if (10*i/16 == 0) if (13*i/16 == 12)
dest_colormap[starttranscolor + i] = 0x50; // Lightest dest_colormap[starttranscolor + i] = 0xDD; // darkest
else if (10*i/16 == 1)
dest_colormap[starttranscolor + i] = 0x53; // Second
else else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (10*i/SKIN_RAMP_LENGTH) - 2); // main dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (13*i/SKIN_RAMP_LENGTH)); // Neon green
} }
break; break;
case SKINCOLOR_TAN: case SKINCOLOR_RED:
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i == 13)
dest_colormap[starttranscolor + i] = 0x47;
else if (i > 13)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i - 1);
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
}
break;
case SKINCOLOR_DARKRED:
// 9 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (9*i/16 == 6)
dest_colormap[starttranscolor + i] = 0x47;
else if (9*i/16 > 6)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (9*i/SKIN_RAMP_LENGTH) - 1);
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (9*i/SKIN_RAMP_LENGTH));
}
break;
case SKINCOLOR_NEONGREEN:
// 8 colors // 8 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{ {
if (8*i/16 == 0) if (8*i/16 == 7)
dest_colormap[starttranscolor + i] = 0x51; // Lightest 1 dest_colormap[starttranscolor + i] = 0x6E; // Darkest
else if (8*i/16 == 5)
dest_colormap[starttranscolor + i] = 0xE5; // Darkest 1
else if (8*i/16 == 6)
dest_colormap[starttranscolor + i] = 0xE9; // Darkest 2
else if (8*i/16 == 7)
dest_colormap[starttranscolor + i] = 0xDD; // Darkest 3
else else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (8*i/SKIN_RAMP_LENGTH) - 1); // main dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (8*i/SKIN_RAMP_LENGTH)); // Neon green
} }
break; break;
@ -444,61 +491,14 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
} }
break; break;
case SKINCOLOR_NEONGREEN: case SKINCOLOR_GOLD:
// 8 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (8*i/16 == 7)
dest_colormap[starttranscolor + i] = 0x6E; // Darkest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (8*i/SKIN_RAMP_LENGTH)); // Neon green
}
break;
case SKINCOLOR_TEAL:
// 6 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (6*i/16 == 0)
dest_colormap[starttranscolor + i] = 0xf8; // Lightest
else if (6*i/16 == 5)
dest_colormap[starttranscolor + i] = 0x7a; // Darkest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (6*i/SKIN_RAMP_LENGTH) - 1);
}
break;
case SKINCOLOR_BLUE:
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (i == 14)
dest_colormap[starttranscolor + i] = 0x9F;
else if (i == 15)
dest_colormap[starttranscolor + i] = 0x1F;
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
}
break;
case SKINCOLOR_STEELBLUE:
// 8 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (8*i/16 <= 1)
dest_colormap[starttranscolor + i] = 0x80 + 8*i/16; // Lightest
else if (8*i/16 == 7)
dest_colormap[starttranscolor + i] = 0x7B; // Darkest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (8*i/SKIN_RAMP_LENGTH) - 2); // main
}
break;
case SKINCOLOR_LAVENDER:
// 10 colors // 10 colors
for (i = 0; i < SKIN_RAMP_LENGTH; i++) for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{ {
if (10*i/16 <= 1) if (10*i/16 == 0)
dest_colormap[starttranscolor + i] = 0xEC + 10*i/16; // Lightest dest_colormap[starttranscolor + i] = 0x50; // Lightest
else if (10*i/16 == 1)
dest_colormap[starttranscolor + i] = 0x53; // Second
else else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (10*i/SKIN_RAMP_LENGTH) - 2); // main dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (10*i/SKIN_RAMP_LENGTH) - 2); // main
} }