diff --git a/src/lua_hook.h b/src/lua_hook.h index 68efbce93..24e61c20c 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -53,6 +53,7 @@ enum hook { hook_IntermissionThinker, hook_TeamSwitch, hook_ViewpointSwitch, + hook_SeenPlayer, hook_MAX // last hook }; @@ -97,5 +98,8 @@ void LUAh_PlayerQuit(player_t *plr, int reason); // Hook for player quitting void LUAh_IntermissionThinker(void); // Hook for Y_Ticker boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh.... UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode +#ifdef SEENAMES +boolean LUAh_SeenPlayer(player_t *player, player_t *seenplayer); // Hook for MT_NAMECHECK +#endif #endif diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 91b4c6992..fc9d74f08 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -64,6 +64,7 @@ const char *const hookNames[hook_MAX+1] = { "IntermissionThinker", "TeamSwitch", "ViewpointSwitch", + "SeenPlayer", NULL }; @@ -207,6 +208,7 @@ static int lib_addHook(lua_State *L) case hook_PlayerCanDamage: case hook_TeamSwitch: case hook_ViewpointSwitch: + case hook_SeenPlayer: case hook_ShieldSpawn: case hook_ShieldSpecial: lastp = &playerhooks; @@ -1412,7 +1414,7 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean return 0; lua_settop(gL, 0); - hud_running = true; + hud_running = true; // local hook for (hookp = playerhooks; hookp; hookp = hookp->next) { @@ -1453,4 +1455,49 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean return canSwitchView; } +// Hook for MT_NAMECHECK +#ifdef SEENAMES +boolean LUAh_SeenPlayer(player_t *player, player_t *seenplayer) +{ + hook_p hookp; + boolean hasSeenPlayer = true; + if (!gL || !(hooksAvailable[hook_SeenPlayer/8] & (1<<(hook_SeenPlayer%8)))) + return 0; + + lua_settop(gL, 0); + hud_running = true; // local hook + + for (hookp = playerhooks; hookp; hookp = hookp->next) + { + if (hookp->type != hook_SeenPlayer) + continue; + + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, player, META_PLAYER); + LUA_PushUserdata(gL, seenplayer, META_PLAYER); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + if (lua_pcall(gL, 2, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1)) + hasSeenPlayer = false; // Hasn't seen player + lua_pop(gL, 1); + } + + lua_settop(gL, 0); + hud_running = false; + + return hasSeenPlayer; +} +#endif // SEENAMES + #endif diff --git a/src/p_map.c b/src/p_map.c index 25da9c58d..4a965998e 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -745,9 +745,8 @@ static boolean PIT_CheckThing(mobj_t *thing) // So that NOTHING ELSE can see MT_NAMECHECK because it is client-side. if (tmthing->type == MT_NAMECHECK) { - // Ignore things that aren't players, ignore spectators, ignore yourself. - // (also don't bother to check that tmthing->target->player is non-NULL because we're not actually using it here.) - if (!thing->player || thing->player->spectator || (tmthing->target && thing->player == tmthing->target->player)) + // Ignore things that aren't players, ignore spectators, ignore yourself. + if (!thing->player || !(tmthing->target && tmthing->target->player) || thing->player->spectator || (tmthing->target && thing->player == tmthing->target->player)) return true; // Now check that you actually hit them. @@ -760,6 +759,12 @@ static boolean PIT_CheckThing(mobj_t *thing) if (tmthing->z + tmthing->height < thing->z) return true; // underneath +#ifdef HAVE_BLUA + // REX HAS SEEN YOU + if (!LUAh_SeenPlayer(tmthing->target->player, thing->player)) + return false; +#endif + seenplayer = thing->player; return false; }