Fixed crash on Deton explosion.
(Detons need deathstates, otherwise they are removed partway through exploding. Not fun.)
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@ -3426,7 +3426,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // painsound
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_XPLD1, // deathstate
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S_DETON16, // xdeathstate
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S_DETON16, // xdeathstate
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sfx_pop, // deathsound
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sfx_pop, // deathsound
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1*FRACUNIT, // speed
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1*FRACUNIT, // speed
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