Consider Co-Op here as any campaign gametype

This commit is contained in:
Jaime Passos 2020-02-23 16:45:01 -03:00
parent a334542f34
commit 1b8e172af3
1 changed files with 1 additions and 1 deletions

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@ -1737,7 +1737,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
}
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene);
if ((netgame || multiplayer) && !((gametype == newgametype) && (newgametype == GT_COOP)))
if ((netgame || multiplayer) && !((gametype == newgametype) && (gametypedefaultrules[newgametype] & GTR_CAMPAIGN)))
FLS = false;
if (delay != 2)