Fix wacky CEZ2 platform camera
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@ -1341,9 +1341,9 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
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if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
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if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
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mo->angle += delta;
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mo->angle += delta;
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if (mo->player == &players[consoleplayer])
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if (mo->player == &players[consoleplayer])
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localangle = mo->angle;
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localangle += delta;
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else if (mo->player == &players[secondarydisplayplayer])
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else if (mo->player == &players[secondarydisplayplayer])
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localangle2 = mo->angle;
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localangle2 += delta;
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}
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}
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}
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}
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}
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}
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