Fix issue where player cannot destroy the NiGHTS Capsule if they have not transformed to NiGHTS

This commit is contained in:
mazmazz 2018-08-14 14:18:18 -04:00
parent f19b7bfacf
commit 1921cc485e

View file

@ -958,8 +958,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (player->powers[pw_carry] == CR_NIGHTSMODE && !toucher->target)
return;
if (toucher->tracer)
return; // Don't have multiple ideya
if (toucher->tracer && toucher->tracer->state-states > S_ORBIDYA1)
return; // Don't have multiple ideya, unless it's the first one given
if (player->mare != special->threshold) // wrong mare
return;