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@ -425,12 +425,12 @@ enum GameTypeRules
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// flexibility! Those will replace some
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// flexibility! Those will replace some
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// straight-up gametype checks scattered
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// straight-up gametype checks scattered
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// around the source code!
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// around the source code!
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GTR_CHASECAM = 1<<7, // Prefer chasecam at map load
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GTR_CHASECAM = 1<<7, // Prefer chasecam at map load (All platform gametypes)
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GTR_TIMELIMIT = 1<<8, // Ringslinger time limit
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GTR_TIMELIMIT = 1<<8, // Ringslinger time limit (Tag and Hide and Seek)
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GTR_HIDETIME = 1<<9, // Tag and Hide and Seek
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GTR_HIDETIME = 1<<9, // Tag and Hide and Seek
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GTR_HIDETIMEFROZEN = 1<<10, // Hide and Seek, but not Tag
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GTR_HIDETIMEFROZEN = 1<<10, // Hide and Seek, but not Tag
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GTR_BLINDFOLDED = 1<<11, // Blindfolded view for Tag and Hide and Seek
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GTR_BLINDFOLDED = 1<<11, // Blindfolded view (Tag and Hide and Seek)
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GTR_EMERALDS = 1<<12, // Ringslinger emeralds
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GTR_EMERALDS = 1<<12, // Ringslinger emeralds (Match and CTF)
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};
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};
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// String names for gametypes
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// String names for gametypes
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