Reduce speed cut when gliding underwater
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@ -5354,11 +5354,11 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
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if (player->mo->eflags & MFE_UNDERWATER)
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if (player->mo->eflags & MFE_UNDERWATER)
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{
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{
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glidespeed >>= 1;
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glidespeed >>= 1;
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playerspeed >>= 1;
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playerspeed = 2*playerspeed/3;
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if (!(player->powers[pw_super] || player->powers[pw_sneakers]))
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if (!(player->powers[pw_super] || player->powers[pw_sneakers]))
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{
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{
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player->mo->momx = ((player->mo->momx - player->cmomx)/2) + player->cmomx;
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player->mo->momx = (2*(player->mo->momx - player->cmomx)/3) + player->cmomx;
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player->mo->momy = ((player->mo->momy - player->cmomy)/2) + player->cmomy;
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player->mo->momy = (2*(player->mo->momy - player->cmomy)/3) + player->cmomy;
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}
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}
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}
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}
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