Merge branch 'texture-flats-optimization' into 'master'

Texture flat optimization

Closes #257

See merge request STJr/SRB2Internal!405
This commit is contained in:
MascaraSnake 2019-11-12 15:42:04 -05:00
commit 17c302e4a3
9 changed files with 381 additions and 395 deletions

View File

@ -924,29 +924,6 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
return grtex;
}
// HWR_RenderPlane and HWR_RenderPolyObjectPlane need this to get the flat dimensions from a patch.
lumpnum_t gr_patchflat;
static void HWR_LoadPatchFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
{
UINT8 *flat;
patch_t *patch = (patch_t *)W_CacheLumpNum(flatlumpnum, PU_STATIC);
#ifndef NO_PNG_LUMPS
size_t lumplength = W_LumpLength(flatlumpnum);
if (R_IsLumpPNG((UINT8 *)patch, lumplength))
patch = R_PNGToPatch((UINT8 *)patch, lumplength, NULL, false);
#endif
grMipmap->width = (UINT16)SHORT(patch->width);
grMipmap->height = (UINT16)SHORT(patch->height);
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data);
memset(flat, TRANSPARENTPIXEL, grMipmap->width * grMipmap->height);
R_PatchToFlat(patch, flat);
}
static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
{
size_t size, pflatsize;
@ -987,40 +964,15 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
break;
}
if (R_CheckIfPatch(flatlumpnum))
HWR_LoadPatchFlat(grMipmap, flatlumpnum);
else
{
grMipmap->width = (UINT16)pflatsize;
grMipmap->height = (UINT16)pflatsize;
grMipmap->width = (UINT16)pflatsize;
grMipmap->height = (UINT16)pflatsize;
// the flat raw data needn't be converted with palettized textures
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
PU_HWRCACHE, &grMipmap->grInfo.data));
}
// the flat raw data needn't be converted with palettized textures
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
PU_HWRCACHE, &grMipmap->grInfo.data));
}
// Download a Doom 'flat' to the hardware cache and make it ready for use
void HWR_GetFlat(lumpnum_t flatlumpnum)
{
GLMipmap_t *grmip;
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
if (!grmip->downloaded && !grmip->grInfo.data)
HWR_CacheFlat(grmip, flatlumpnum);
HWD.pfnSetTexture(grmip);
// The system-memory data can be purged now.
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
gr_patchflat = 0;
if (R_CheckIfPatch(flatlumpnum))
gr_patchflat = flatlumpnum;
}
static void HWR_LoadTextureFlat(GLMipmap_t *grMipmap, INT32 texturenum)
static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
{
UINT8 *flat;
@ -1042,24 +994,53 @@ static void HWR_LoadTextureFlat(GLMipmap_t *grMipmap, INT32 texturenum)
R_TextureToFlat(texturenum, flat);
}
void HWR_GetTextureFlat(INT32 texturenum)
// Download a Doom 'flat' to the hardware cache and make it ready for use
void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
{
GLTexture_t *grtex;
#ifdef PARANOIA
if ((unsigned)texturenum >= gr_numtextures)
I_Error("HWR_GetTextureFlat: texturenum >= numtextures\n");
#endif
if (texturenum == 0 || texturenum == -1)
GLMipmap_t *grmip;
if (flatlumpnum == LUMPERROR)
return;
grtex = &gr_textures2[texturenum];
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
HWR_LoadTextureFlat(&grtex->mipmap, texturenum);
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
if (!grmip->downloaded && !grmip->grInfo.data)
HWR_CacheFlat(grmip, flatlumpnum);
HWD.pfnSetTexture(&grtex->mipmap);
HWD.pfnSetTexture(grmip);
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
}
void HWR_GetLevelFlat(levelflat_t *levelflat)
{
// Who knows?
if (levelflat == NULL)
return;
if (levelflat->type == LEVELFLAT_FLAT)
HWR_LiterallyGetFlat(levelflat->u.flat.lumpnum);
else if (levelflat->type == LEVELFLAT_TEXTURE)
{
GLTexture_t *grtex;
INT32 texturenum = levelflat->u.texture.num;
#ifdef PARANOIA
if ((unsigned)texturenum >= gr_numtextures)
I_Error("HWR_GetLevelFlat: texturenum >= numtextures\n");
#endif
if (texturenum == 0 || texturenum == -1)
return;
grtex = &gr_textures2[texturenum];
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
HWR_CacheTextureAsFlat(&grtex->mipmap, texturenum);
HWD.pfnSetTexture(&grtex->mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
}
else // set no texture
HWD.pfnSetTexture(NULL);
}
//

View File

@ -647,7 +647,7 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
v[0].tow = v[1].tow = (float)((y & flatflag)/dflatsize);
v[2].tow = v[3].tow = (float)(v[0].tow + h/dflatsize);
HWR_GetFlat(flatlumpnum);
HWR_LiterallyGetFlat(flatlumpnum);
//Hurdler: Boris, the same comment as above... but maybe for pics
// it not a problem since they don't have any transparent pixel

View File

@ -23,6 +23,7 @@
#include "hw_defs.h"
#include "hw_main.h"
#include "../m_misc.h"
#include "../p_setup.h"
// the original aspect ratio of Doom graphics isn't square
#define ORIGINAL_ASPECT (320.0f/200.0f)
@ -100,8 +101,8 @@ void HWR_InitTextureCache(void);
void HWR_FreeTextureCache(void);
void HWR_FreeExtraSubsectors(void);
void HWR_GetFlat(lumpnum_t flatlumpnum);
void HWR_GetTextureFlat(INT32 texturenum);
void HWR_GetLevelFlat(levelflat_t *levelflat);
void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum);
GLTexture_t *HWR_GetTexture(INT32 tex);
void HWR_GetPatch(GLPatch_t *gpatch);
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
@ -115,8 +116,6 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
// --------
// hw_draw.c
// --------
extern lumpnum_t gr_patchflat;
extern float gr_patch_scalex;
extern float gr_patch_scaley;

View File

@ -70,12 +70,12 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
#endif
#ifdef SORTING
void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
#else
static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub, fixed_t fixedheight,
static void HWR_Add3DWater(levelflat_t *levelflat, extrasubsector_t *xsub, fixed_t fixedheight,
INT32 lightlevel, INT32 alpha, sector_t *FOFSector);
static void HWR_Render3DWater(void);
static void HWR_RenderTransparentWalls(void);
@ -522,7 +522,7 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color) // Let's see if this c
// HWR_RenderPlane : Render a floor or ceiling convex polygon
// -----------------+
static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, INT32 texturenum, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
FBITFIELD PolyFlags, INT32 lightlevel, levelflat_t *levelflat, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
{
polyvertex_t * pv;
float height; //constant y for all points on the convex flat polygon
@ -530,9 +530,9 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
INT32 nrPlaneVerts; //verts original define of convex flat polygon
INT32 i;
float flatxref,flatyref;
float fflatwidth, fflatheight;
INT32 flatflag;
boolean texflat = true;
float fflatwidth = 64.0f, fflatheight = 64.0f;
INT32 flatflag = 63;
boolean texflat = false;
size_t len;
float scrollx = 0.0f, scrolly = 0.0f;
angle_t angle = 0;
@ -541,7 +541,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
#ifdef ESLOPE
pslope_t *slope = NULL;
#endif
patch_t *patch;
static FOutVector *planeVerts = NULL;
static UINT16 numAllocedPlaneVerts = 0;
@ -597,48 +596,49 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
Z_Malloc(numAllocedPlaneVerts * sizeof (FOutVector), PU_LEVEL, &planeVerts);
}
len = W_LumpLength(lumpnum);
switch (len)
// set texture for polygon
if (levelflat != NULL)
{
case 4194304: // 2048x2048 lump
fflatwidth = fflatheight = 2048.0f;
break;
case 1048576: // 1024x1024 lump
fflatwidth = fflatheight = 1024.0f;
break;
case 262144:// 512x512 lump
fflatwidth = fflatheight = 512.0f;
break;
case 65536: // 256x256 lump
fflatwidth = fflatheight = 256.0f;
break;
case 16384: // 128x128 lump
fflatwidth = fflatheight = 128.0f;
break;
case 1024: // 32x32 lump
fflatwidth = fflatheight = 32.0f;
break;
default: // 64x64 lump
fflatwidth = fflatheight = 64.0f;
break;
}
if (levelflat->type == LEVELFLAT_TEXTURE)
{
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
texflat = true;
}
else if (levelflat->type == LEVELFLAT_FLAT)
{
len = W_LumpLength(levelflat->u.flat.lumpnum);
flatflag = ((INT32)fflatwidth)-1;
switch (len)
{
case 4194304: // 2048x2048 lump
fflatwidth = fflatheight = 2048.0f;
break;
case 1048576: // 1024x1024 lump
fflatwidth = fflatheight = 1024.0f;
break;
case 262144:// 512x512 lump
fflatwidth = fflatheight = 512.0f;
break;
case 65536: // 256x256 lump
fflatwidth = fflatheight = 256.0f;
break;
case 16384: // 128x128 lump
fflatwidth = fflatheight = 128.0f;
break;
case 1024: // 32x32 lump
fflatwidth = fflatheight = 32.0f;
break;
default: // 64x64 lump
fflatwidth = fflatheight = 64.0f;
break;
}
if (texturenum != 0 && texturenum != -1)
{
fflatwidth = textures[texturenum]->width;
fflatheight = textures[texturenum]->height;
flatflag = ((INT32)fflatwidth)-1;
}
}
else if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
{
patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
fflatwidth = SHORT(patch->width);
fflatheight = SHORT(patch->height);
}
else
texflat = false;
else // set no texture
HWD.pfnSetTexture(NULL);
// reference point for flat texture coord for each vertex around the polygon
flatxref = (float)(((fixed_t)pv->x & (~flatflag)) / fflatwidth);
@ -3183,23 +3183,22 @@ static inline void HWR_AddPolyObjectSegs(void)
#ifdef POLYOBJECTS_PLANES
static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, INT32 texturenum, sector_t *FOFsector,
FBITFIELD blendmode, UINT8 lightlevel, levelflat_t *levelflat, sector_t *FOFsector,
UINT8 alpha, extracolormap_t *planecolormap)
{
float height; //constant y for all points on the convex flat polygon
FOutVector *v3d;
INT32 i;
float flatxref,flatyref;
float fflatwidth, fflatheight;
INT32 flatflag;
boolean texflat = true;
float fflatwidth = 64.0f, fflatheight = 64.0f;
INT32 flatflag = 63;
boolean texflat = false;
size_t len;
float scrollx = 0.0f, scrolly = 0.0f;
angle_t angle = 0;
FSurfaceInfo Surf;
fixed_t tempxsow, tempytow;
size_t nrPlaneVerts;
patch_t *patch;
static FOutVector *planeVerts = NULL;
static UINT16 numAllocedPlaneVerts = 0;
@ -3225,48 +3224,49 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
Z_Malloc(numAllocedPlaneVerts * sizeof (FOutVector), PU_LEVEL, &planeVerts);
}
len = W_LumpLength(lumpnum);
switch (len)
// set texture for polygon
if (levelflat != NULL)
{
case 4194304: // 2048x2048 lump
fflatwidth = fflatheight = 2048.0f;
break;
case 1048576: // 1024x1024 lump
fflatwidth = fflatheight = 1024.0f;
break;
case 262144:// 512x512 lump
fflatwidth = fflatheight = 512.0f;
break;
case 65536: // 256x256 lump
fflatwidth = fflatheight = 256.0f;
break;
case 16384: // 128x128 lump
fflatwidth = fflatheight = 128.0f;
break;
case 1024: // 32x32 lump
fflatwidth = fflatheight = 32.0f;
break;
default: // 64x64 lump
fflatwidth = fflatheight = 64.0f;
break;
}
if (levelflat->type == LEVELFLAT_TEXTURE)
{
fflatwidth = textures[levelflat->u.texture.num]->width;
fflatheight = textures[levelflat->u.texture.num]->height;
texflat = true;
}
else if (levelflat->type == LEVELFLAT_FLAT)
{
len = W_LumpLength(levelflat->u.flat.lumpnum);
flatflag = ((INT32)fflatwidth)-1;
switch (len)
{
case 4194304: // 2048x2048 lump
fflatwidth = fflatheight = 2048.0f;
break;
case 1048576: // 1024x1024 lump
fflatwidth = fflatheight = 1024.0f;
break;
case 262144:// 512x512 lump
fflatwidth = fflatheight = 512.0f;
break;
case 65536: // 256x256 lump
fflatwidth = fflatheight = 256.0f;
break;
case 16384: // 128x128 lump
fflatwidth = fflatheight = 128.0f;
break;
case 1024: // 32x32 lump
fflatwidth = fflatheight = 32.0f;
break;
default: // 64x64 lump
fflatwidth = fflatheight = 64.0f;
break;
}
if (texturenum != 0 && texturenum != -1)
{
fflatwidth = textures[texturenum]->width;
fflatheight = textures[texturenum]->height;
flatflag = ((INT32)fflatwidth)-1;
}
}
else if (gr_patchflat && R_CheckIfPatch(gr_patchflat)) // Just in case?
{
patch = (patch_t *)W_CacheLumpNum(gr_patchflat, PU_STATIC);
fflatwidth = SHORT(patch->width);
fflatheight = SHORT(patch->height);
}
else
texflat = false;
else // set no texture
HWD.pfnSetTexture(NULL);
// reference point for flat texture coord for each vertex around the polygon
flatxref = (float)((polysector->origVerts[0].x & (~flatflag)) / fflatwidth);
@ -3400,15 +3400,14 @@ static void HWR_AddPolyObjectPlanes(void)
FBITFIELD blendmode;
memset(&Surf, 0x00, sizeof(Surf));
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum, po_ptrs[i], false, polyobjsector->floorheight,
HWR_AddTransparentPolyobjectFloor(&levelflats[polyobjsector->floorpic], po_ptrs[i], false, polyobjsector->floorheight,
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), Surf.FlatColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
}
else
{
HWR_GetFlat(levelflats[polyobjsector->floorpic].lumpnum);
HWR_GetTextureFlat(levelflats[polyobjsector->floorpic].texturenum);
HWR_GetLevelFlat(&levelflats[polyobjsector->floorpic]);
HWR_RenderPolyObjectPlane(po_ptrs[i], false, polyobjsector->floorheight, PF_Occlude,
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum,
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), &levelflats[polyobjsector->floorpic],
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
}
}
@ -3424,15 +3423,14 @@ static void HWR_AddPolyObjectPlanes(void)
FBITFIELD blendmode;
memset(&Surf, 0x00, sizeof(Surf));
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum, po_ptrs[i], true, polyobjsector->ceilingheight,
HWR_AddTransparentPolyobjectFloor(&levelflats[polyobjsector->ceilingpic], po_ptrs[i], true, polyobjsector->ceilingheight,
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), Surf.FlatColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
}
else
{
HWR_GetFlat(levelflats[polyobjsector->ceilingpic].lumpnum);
HWR_GetTextureFlat(levelflats[polyobjsector->ceilingpic].texturenum);
HWR_GetLevelFlat(&levelflats[polyobjsector->ceilingpic]);
HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), levelflats[polyobjsector->floorpic].lumpnum, levelflats[polyobjsector->floorpic].texturenum,
(light == -1 ? gr_frontsector->lightlevel : *gr_frontsector->lightlist[light].lightlevel), &levelflats[polyobjsector->floorpic],
polyobjsector, 255, (light == -1 ? gr_frontsector->extra_colormap : *gr_frontsector->lightlist[light].extra_colormap));
}
}
@ -3583,13 +3581,12 @@ static void HWR_Subsector(size_t num)
{
if (sub->validcount != validcount)
{
HWR_GetFlat(levelflats[gr_frontsector->floorpic].lumpnum);
HWR_GetTextureFlat(levelflats[gr_frontsector->floorpic].texturenum);
HWR_GetLevelFlat(&levelflats[gr_frontsector->floorpic]);
HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
// Hack to make things continue to work around slopes.
locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, floorlightlevel, levelflats[gr_frontsector->floorpic].lumpnum, levelflats[gr_frontsector->floorpic].texturenum, NULL, 255, false, floorcolormap);
PF_Occlude, floorlightlevel, &levelflats[gr_frontsector->floorpic], NULL, 255, false, floorcolormap);
}
}
else
@ -3606,13 +3603,12 @@ static void HWR_Subsector(size_t num)
{
if (sub->validcount != validcount)
{
HWR_GetFlat(levelflats[gr_frontsector->ceilingpic].lumpnum);
HWR_GetTextureFlat(levelflats[gr_frontsector->ceilingpic].texturenum);
HWR_GetLevelFlat(&levelflats[gr_frontsector->ceilingpic]);
HWR_RenderPlane(NULL, &extrasubsectors[num], true,
// Hack to make things continue to work around slopes.
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, ceilinglightlevel, levelflats[gr_frontsector->ceilingpic].lumpnum, levelflats[gr_frontsector->ceilingpic].texturenum, NULL, 255, false, ceilingcolormap);
PF_Occlude, ceilinglightlevel, &levelflats[gr_frontsector->ceilingpic], NULL, 255, false, ceilingcolormap);
}
}
else
@ -3671,7 +3667,7 @@ static void HWR_Subsector(size_t num)
else
alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG);
HWR_AddTransparentFloor(0, 0,
HWR_AddTransparentFloor(NULL,
&extrasubsectors[num],
false,
*rover->bottomheight,
@ -3683,14 +3679,13 @@ static void HWR_Subsector(size_t num)
{
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
#ifndef SORTING
HWR_Add3DWater(levelflats[*rover->bottompic].lumpnum,
HWR_Add3DWater(&levelflats[*rover->bottompic],
&extrasubsectors[num],
*rover->bottomheight,
*gr_frontsector->lightlist[light].lightlevel,
rover->alpha-1, rover->master->frontsector);
#else
HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
levelflats[*rover->bottompic].texturenum,
HWR_AddTransparentFloor(&levelflats[*rover->bottompic],
&extrasubsectors[num],
false,
*rover->bottomheight,
@ -3701,10 +3696,9 @@ static void HWR_Subsector(size_t num)
}
else
{
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
HWR_GetTextureFlat(levelflats[*rover->bottompic].texturenum);
HWR_GetLevelFlat(&levelflats[*rover->bottompic]);
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum, levelflats[*rover->bottompic].texturenum,
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
}
}
@ -3736,7 +3730,7 @@ static void HWR_Subsector(size_t num)
else
alpha = HWR_FogBlockAlpha(*gr_frontsector->lightlist[light].lightlevel, NORMALFOG);
HWR_AddTransparentFloor(0, 0,
HWR_AddTransparentFloor(NULL,
&extrasubsectors[num],
true,
*rover->topheight,
@ -3748,14 +3742,13 @@ static void HWR_Subsector(size_t num)
{
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
#ifndef SORTING
HWR_Add3DWater(levelflats[*rover->toppic].lumpnum,
HWR_Add3DWater(&levelflats[*rover->toppic],
&extrasubsectors[num],
*rover->topheight,
*gr_frontsector->lightlist[light].lightlevel,
rover->alpha-1, rover->master->frontsector);
#else
HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
levelflats[*rover->bottompic].texturenum,
HWR_AddTransparentFloor(&levelflats[*rover->toppic],
&extrasubsectors[num],
true,
*rover->topheight,
@ -3767,10 +3760,9 @@ static void HWR_Subsector(size_t num)
}
else
{
HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
HWR_GetTextureFlat(levelflats[*rover->toppic].texturenum);
HWR_GetLevelFlat(&levelflats[*rover->toppic]);
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum, levelflats[*rover->toppic].texturenum,
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
}
}
@ -5098,8 +5090,7 @@ typedef struct
boolean isceiling;
fixed_t fixedheight;
INT32 lightlevel;
lumpnum_t lumpnum;
INT32 texturenum;
levelflat_t *levelflat;
INT32 alpha;
sector_t *FOFSector;
FBITFIELD blend;
@ -5117,8 +5108,7 @@ typedef struct
boolean isceiling;
fixed_t fixedheight;
INT32 lightlevel;
lumpnum_t lumpnum;
INT32 texturenum;
levelflat_t *levelflat;
INT32 alpha;
sector_t *FOFSector;
FBITFIELD blend;
@ -5149,7 +5139,7 @@ static INT32 drawcount = 0;
#define MAX_TRANSPARENTFLOOR 512
// This will likely turn into a copy of HWR_Add3DWater and replace it.
void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector_t *xsub, boolean isceiling,
void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boolean isceiling,
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
{
static size_t allocedplanes = 0;
@ -5167,8 +5157,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector
planeinfo[numplanes].isceiling = isceiling;
planeinfo[numplanes].fixedheight = fixedheight;
planeinfo[numplanes].lightlevel = lightlevel;
planeinfo[numplanes].lumpnum = lumpnum;
planeinfo[numplanes].texturenum = texturenum;
planeinfo[numplanes].levelflat = levelflat;
planeinfo[numplanes].xsub = xsub;
planeinfo[numplanes].alpha = alpha;
planeinfo[numplanes].FOFSector = FOFSector;
@ -5182,7 +5171,7 @@ void HWR_AddTransparentFloor(lumpnum_t lumpnum, INT32 texturenum, extrasubsector
// Adding this for now until I can create extrasubsector info for polyobjects
// When that happens it'll just be done through HWR_AddTransparentFloor and HWR_RenderPlane
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, polyobj_t *polysector, boolean isceiling,
void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polysector, boolean isceiling,
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap)
{
static size_t allocedpolyplanes = 0;
@ -5200,8 +5189,7 @@ void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, INT32 texturenum, poly
polyplaneinfo[numpolyplanes].isceiling = isceiling;
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
polyplaneinfo[numpolyplanes].lumpnum = lumpnum;
polyplaneinfo[numpolyplanes].texturenum = texturenum;
polyplaneinfo[numpolyplanes].levelflat = levelflat;
polyplaneinfo[numpolyplanes].polysector = polysector;
polyplaneinfo[numpolyplanes].alpha = alpha;
polyplaneinfo[numpolyplanes].FOFSector = FOFSector;
@ -5363,12 +5351,9 @@ static void HWR_CreateDrawNodes(void)
gr_frontsector = NULL;
if (!(sortnode[sortindex[i]].plane->blend & PF_NoTexture))
{
HWR_GetFlat(sortnode[sortindex[i]].plane->lumpnum);
HWR_GetTextureFlat(sortnode[sortindex[i]].plane->texturenum);
}
HWR_GetLevelFlat(sortnode[sortindex[i]].plane->levelflat);
HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->isceiling, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->texturenum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
sortnode[sortindex[i]].plane->levelflat, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
}
else if (sortnode[sortindex[i]].polyplane)
{
@ -5376,12 +5361,9 @@ static void HWR_CreateDrawNodes(void)
gr_frontsector = NULL;
if (!(sortnode[sortindex[i]].polyplane->blend & PF_NoTexture))
{
HWR_GetFlat(sortnode[sortindex[i]].polyplane->lumpnum);
HWR_GetTextureFlat(sortnode[sortindex[i]].polyplane->texturenum);
}
HWR_GetLevelFlat(sortnode[sortindex[i]].polyplane->levelflat);
HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->texturenum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
sortnode[sortindex[i]].polyplane->levelflat, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
}
else if (sortnode[sortindex[i]].wall)
{
@ -6669,10 +6651,11 @@ void transform(float *cx, float *cy, float *cz)
//Hurdler: 3D Water stuff
#ifndef SORTING
#define MAX_3DWATER 512
#ifndef SORTING
static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub,
static void HWR_Add3DWater(levelflat_t *levelflat, extrasubsector_t *xsub,
fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector)
{
static size_t allocedplanes = 0;
@ -6688,17 +6671,15 @@ static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub,
}
planeinfo[numfloors].fixedheight = fixedheight;
planeinfo[numfloors].lightlevel = lightlevel;
planeinfo[numfloors].lumpnum = lumpnum;
planeinfo[numfloors].levelflat = levelflat;
planeinfo[numfloors].xsub = xsub;
planeinfo[numfloors].alpha = alpha;
planeinfo[numfloors].FOFSector = FOFSector;
numfloors++;
}
#endif
#define DIST_PLANE(i) ABS(planeinfo[(i)].fixedheight-dup_viewz)
#if 0
static void HWR_QuickSortPlane(INT32 start, INT32 finish)
{
INT32 left = start;
@ -6728,9 +6709,7 @@ static void HWR_QuickSortPlane(INT32 start, INT32 finish)
if (start < right) HWR_QuickSortPlane(start, right);
if (left < finish) HWR_QuickSortPlane(left, finish);
}
#endif
#ifndef SORTING
static void HWR_Render3DWater(void)
{
size_t i;
@ -6761,8 +6740,8 @@ static void HWR_Render3DWater(void)
gr_frontsector = NULL; //Hurdler: gr_fronsector is no longer valid
for (i = 0; i < numfloors; i++)
{
HWR_GetFlat(planeinfo[i].lumpnum);
HWR_RenderPlane(NULL, planeinfo[i].xsub, planeinfo[i].isceiling, planeinfo[i].fixedheight, PF_Translucent, planeinfo[i].lightlevel, planeinfo[i].lumpnum,
HWR_GetLevelFlat(planeinfo[i].levelflat);
HWR_RenderPlane(NULL, planeinfo[i].xsub, planeinfo[i].isceiling, planeinfo[i].fixedheight, PF_Translucent, planeinfo[i].lightlevel, planeinfo[i].levelflat,
planeinfo[i].FOFSector, planeinfo[i].alpha, planeinfo[i].fogplane, planeinfo[i].planecolormap);
}
numfloors = 0;
@ -6795,6 +6774,7 @@ static void HWR_AddTransparentWall(wallVert3D *wallVerts, FSurfaceInfo *pSurf, I
wallinfo[numwalls].wallcolormap = wallcolormap;
numwalls++;
}
#ifndef SORTING
static void HWR_RenderTransparentWalls(void)
{
@ -6827,6 +6807,7 @@ static void HWR_RenderTransparentWalls(void)
numwalls = 0;
}
#endif
static void HWR_RenderWall(wallVert3D *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap)
{
FOutVector trVerts[4];

View File

@ -546,52 +546,118 @@ size_t P_PrecacheLevelFlats(void)
//SoM: 4/18/2000: New flat code to make use of levelflats.
for (i = 0; i < numlevelflats; i++)
{
lump = levelflats[i].lumpnum;
if (devparm)
flatmemory += W_LumpLength(lump);
R_GetFlat(lump);
if (levelflats[i].type == LEVELFLAT_FLAT)
{
lump = levelflats[i].u.flat.lumpnum;
if (devparm)
flatmemory += W_LumpLength(lump);
R_GetFlat(lump);
}
}
return flatmemory;
}
/*
levelflat refers to an array of level flats,
or NULL if we want to allocate it now.
*/
static INT32
Ploadflat (levelflat_t *levelflat, const char *flatname)
{
UINT8 buffer[8];
lumpnum_t flatnum;
int texturenum;
size_t i;
if (levelflat)
{
// Scan through the already found flats, return if it matches.
for (i = 0; i < numlevelflats; i++)
{
if (strnicmp(levelflat[i].name, flatname, 8) == 0)
return i;
}
}
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
#endif
if (numlevelflats >= MAXLEVELFLATS)
I_Error("Too many flats in level\n");
if (levelflat)
levelflat += numlevelflats;
else
{
// allocate new flat memory
levelflats = Z_Realloc(levelflats, (numlevelflats + 1) * sizeof(*levelflats), PU_LEVEL, NULL);
levelflat = levelflats + numlevelflats;
}
// Store the name.
strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
strupr(levelflat->name);
/* If we can't find a flat, try looking for a texture! */
if (( flatnum = R_GetFlatNumForName(flatname) ) == LUMPERROR)
{
if (( texturenum = R_CheckTextureNumForName(flatname) ) == -1)
{
// check for REDWALL
if (( texturenum = R_CheckTextureNumForName("REDWALL") ) != -1)
goto texturefound;
// check for REDFLR
else if (( flatnum = R_GetFlatNumForName("REDFLR") ) != LUMPERROR)
goto flatfound;
// nevermind
levelflat->type = LEVELFLAT_NONE;
}
else
{
texturefound:
levelflat->type = LEVELFLAT_TEXTURE;
levelflat->u.texture. num = texturenum;
levelflat->u.texture.lastnum = texturenum;
/* start out unanimated */
levelflat->u.texture.basenum = -1;
}
}
else
{
flatfound:
/* This could be a flat, patch, or PNG. */
if (R_CheckIfPatch(flatnum))
levelflat->type = LEVELFLAT_PATCH;
else
{
#ifndef NO_PNG_LUMPS
/*
Only need eight bytes for PNG headers.
FIXME: Put this elsewhere.
*/
W_ReadLumpHeader(flatnum, buffer, 8, 0);
if (R_IsLumpPNG(buffer, W_LumpLength(flatnum)))
levelflat->type = LEVELFLAT_PNG;
else
#endif/*NO_PNG_LUMPS*/
levelflat->type = LEVELFLAT_FLAT;/* phew */
}
levelflat->u.flat. lumpnum = flatnum;
levelflat->u.flat.baselumpnum = LUMPERROR;
}
return ( numlevelflats++ );
}
// Auxiliary function. Find a flat in the active wad files,
// allocate an id for it, and set the levelflat (to speedup search)
INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
{
size_t i;
// Scan through the already found flats, break if it matches.
for (i = 0; i < numlevelflats; i++, levelflat++)
if (strnicmp(levelflat->name, flatname, 8) == 0)
break;
// If there is no match, make room for a new flat.
if (i == numlevelflats)
{
// Store the name.
strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
strupr(levelflat->name);
// store the flat lump number
levelflat->lumpnum = R_GetFlatNumForName(flatname);
levelflat->texturenum = R_CheckTextureNumForName(flatname);
levelflat->lasttexturenum = levelflat->texturenum;
levelflat->baselumpnum = LUMPERROR;
levelflat->basetexturenum = -1;
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
#endif
numlevelflats++;
if (numlevelflats >= MAXLEVELFLATS)
I_Error("Too many flats in level\n");
}
// level flat id
return (INT32)i;
return Ploadflat(levelflat, flatname);
}
// help function for Lua and $$$.sav reading
@ -600,44 +666,7 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
//
INT32 P_AddLevelFlatRuntime(const char *flatname)
{
size_t i;
levelflat_t *levelflat = levelflats;
//
// first scan through the already found flats
//
for (i = 0; i < numlevelflats; i++, levelflat++)
if (strnicmp(levelflat->name,flatname,8)==0)
break;
// that flat was already found in the level, return the id
if (i == numlevelflats)
{
// allocate new flat memory
levelflats = Z_Realloc(levelflats, (numlevelflats + 1) * sizeof(*levelflats), PU_LEVEL, NULL);
levelflat = levelflats+i;
// store the name
strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
strupr(levelflat->name);
// store the flat lump number
levelflat->lumpnum = R_GetFlatNumForName(flatname);
levelflat->texturenum = R_CheckTextureNumForName(flatname);
levelflat->lasttexturenum = levelflat->texturenum;
levelflat->baselumpnum = LUMPERROR;
levelflat->basetexturenum = -1;
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
#endif
numlevelflats++;
}
// level flat id
return (INT32)i;
return Ploadflat(0, flatname);
}
// help function for $$$.sav checking

View File

@ -30,20 +30,51 @@ extern boolean levelloading;
extern UINT8 levelfadecol;
extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame
/* for levelflat type */
enum
{
LEVELFLAT_NONE,/* HOM time my friend */
LEVELFLAT_FLAT,
LEVELFLAT_PATCH,
#ifndef NO_PNG_LUMPS
LEVELFLAT_PNG,
#endif
LEVELFLAT_TEXTURE,
};
//
// MAP used flats lookup table
//
typedef struct
{
char name[9]; // resource name from wad
lumpnum_t lumpnum; // lump number of the flat
INT32 texturenum, lasttexturenum; // texture number of the flat
UINT8 type;
union
{
struct
{
lumpnum_t lumpnum; // lump number of the flat
// for flat animation
lumpnum_t baselumpnum;
}
flat;
struct
{
INT32 num;
INT32 lastnum; // texture number of the flat
// for flat animation
INT32 basenum;
}
texture;
}
u;
UINT16 width, height;
fixed_t topoffset, leftoffset;
// for flat animation
lumpnum_t baselumpnum;
INT32 basetexturenum;
INT32 animseq; // start pos. in the anim sequence
INT32 numpics;
INT32 speed;

View File

@ -464,11 +464,11 @@ static inline void P_FindAnimatedFlat(INT32 animnum)
for (i = 0; i < numlevelflats; i++, foundflats++)
{
// is that levelflat from the flat anim sequence ?
if ((anims[animnum].istexture) && (foundflats->texturenum != 0 && foundflats->texturenum != -1)
&& ((UINT16)foundflats->texturenum >= startflatnum && (UINT16)foundflats->texturenum <= endflatnum))
if ((anims[animnum].istexture) && (foundflats->type == LEVELFLAT_TEXTURE)
&& ((UINT16)foundflats->u.texture.num >= startflatnum && (UINT16)foundflats->u.texture.num <= endflatnum))
{
foundflats->basetexturenum = startflatnum;
foundflats->animseq = foundflats->texturenum - startflatnum;
foundflats->u.texture.basenum = startflatnum;
foundflats->animseq = foundflats->u.texture.num - startflatnum;
foundflats->numpics = endflatnum - startflatnum + 1;
foundflats->speed = anims[animnum].speed;
@ -476,10 +476,10 @@ static inline void P_FindAnimatedFlat(INT32 animnum)
atoi(sizeu1(i)), foundflats->name, foundflats->animseq,
foundflats->numpics,foundflats->speed);
}
else if (foundflats->lumpnum >= startflatnum && foundflats->lumpnum <= endflatnum)
else if (foundflats->u.flat.lumpnum >= startflatnum && foundflats->u.flat.lumpnum <= endflatnum)
{
foundflats->baselumpnum = startflatnum;
foundflats->animseq = foundflats->lumpnum - startflatnum;
foundflats->u.flat.baselumpnum = startflatnum;
foundflats->animseq = foundflats->u.flat.lumpnum - startflatnum;
foundflats->numpics = endflatnum - startflatnum + 1;
foundflats->speed = anims[animnum].speed;
@ -5589,11 +5589,11 @@ void P_UpdateSpecials(void)
if (foundflats->speed) // it is an animated flat
{
// update the levelflat texture number
if (foundflats->basetexturenum != -1)
foundflats->texturenum = foundflats->basetexturenum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
if (foundflats->type == LEVELFLAT_TEXTURE)
foundflats->u.texture.num = foundflats->u.texture.basenum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
// update the levelflat lump number
else if (foundflats->baselumpnum != LUMPERROR)
foundflats->lumpnum = foundflats->baselumpnum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
else if ((foundflats->type == LEVELFLAT_FLAT) && (foundflats->u.flat.baselumpnum != LUMPERROR))
foundflats->u.flat.lumpnum = foundflats->u.flat.baselumpnum + ((leveltime/foundflats->speed + foundflats->animseq) % foundflats->numpics);
}
}
}

View File

@ -456,6 +456,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
texture_t *texture;
texpatch_t *patch;
patch_t *realpatch;
boolean dealloc = false;
int x, x1, x2, i, width, height;
size_t blocksize;
column_t *patchcol;
@ -487,10 +488,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
#ifndef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
{
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
goto multipatch;
}
#endif
// Check the patch for holes.
@ -579,9 +577,14 @@ static UINT8 *R_GenerateTexture(size_t texnum)
lumpnum = patch->lump;
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
realpatch = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
dealloc = false;
#ifndef NO_PNG_LUMPS
if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
{
realpatch = R_PNGToPatch((UINT8 *)realpatch, lumplength, NULL, false);
dealloc = true;
}
#endif
x1 = patch->originx;
@ -619,6 +622,9 @@ static UINT8 *R_GenerateTexture(size_t texnum)
*(UINT32 *)&colofs[x<<2] = LONG((x * texture->height) + (texture->width*4));
ColumnDrawerPointer(patchcol, block + LONG(*(UINT32 *)&colofs[x<<2]), patch, texture->height, height);
}
if (dealloc)
Z_Free(realpatch);
}
done:
@ -1450,48 +1456,6 @@ lumpnum_t R_GetFlatNumForName(const char *name)
lump = LUMPERROR;
}
// Detect textures
if (lump == LUMPERROR)
{
// Scan wad files backwards so patched textures take preference.
for (i = numwadfiles - 1; i >= 0; i--)
{
switch (wadfiles[i]->type)
{
case RET_WAD:
if ((start = W_CheckNumForNamePwad("TX_START", (UINT16)i, 0)) == INT16_MAX)
continue;
if ((end = W_CheckNumForNamePwad("TX_END", (UINT16)i, start)) == INT16_MAX)
continue;
break;
case RET_PK3:
if ((start = W_CheckNumForFolderStartPK3("Textures/", i, 0)) == INT16_MAX)
continue;
if ((end = W_CheckNumForFolderEndPK3("Textures/", i, start)) == INT16_MAX)
continue;
break;
default:
continue;
}
// Now find lump with specified name in that range.
lump = W_CheckNumForNamePwad(name, (UINT16)i, start);
if (lump < end)
{
lump += (i<<16); // found it, in our constraints
break;
}
lump = LUMPERROR;
}
}
if (lump == LUMPERROR)
{
if (strcmp(name, SKYFLATNAME))
CONS_Debug(DBG_SETUP, "R_GetFlatNumForName: Could not find flat %.8s\n", name);
lump = W_CheckNumForName("REDFLR");
}
return lump;
}

View File

@ -756,9 +756,9 @@ static UINT8 *R_GenerateFlat(UINT16 width, UINT16 height)
static UINT8 *R_GetTextureFlat(levelflat_t *levelflat, boolean leveltexture, boolean ispng)
{
UINT8 *flat;
textureflat_t *texflat = &texflats[levelflat->texturenum];
textureflat_t *texflat = &texflats[levelflat->u.texture.num];
patch_t *patch = NULL;
boolean texturechanged = (leveltexture ? (levelflat->texturenum != levelflat->lasttexturenum) : false);
boolean texturechanged = (leveltexture ? (levelflat->u.texture.num != levelflat->u.texture.lastnum) : false);
// Check if the texture changed.
if (leveltexture && (!texturechanged))
@ -780,12 +780,12 @@ static UINT8 *R_GetTextureFlat(levelflat_t *levelflat, boolean leveltexture, boo
// Level texture
if (leveltexture)
{
texture_t *texture = textures[levelflat->texturenum];
texture_t *texture = textures[levelflat->u.texture.num];
texflat->width = ds_flatwidth = texture->width;
texflat->height = ds_flatheight = texture->height;
texflat->flat = R_GenerateFlat(ds_flatwidth, ds_flatheight);
R_TextureToFlat(levelflat->texturenum, texflat->flat);
R_TextureToFlat(levelflat->u.texture.num, texflat->flat);
flat = texflat->flat;
levelflat->flatpatch = flat;
@ -799,7 +799,7 @@ static UINT8 *R_GetTextureFlat(levelflat_t *levelflat, boolean leveltexture, boo
#ifndef NO_PNG_LUMPS
if (ispng)
{
levelflat->flatpatch = R_PNGToFlat(&levelflat->width, &levelflat->height, ds_source, W_LumpLength(levelflat->lumpnum));
levelflat->flatpatch = R_PNGToFlat(&levelflat->width, &levelflat->height, ds_source, W_LumpLength(levelflat->u.flat.lumpnum));
levelflat->topoffset = levelflat->leftoffset = 0;
ds_flatwidth = levelflat->width;
ds_flatheight = levelflat->height;
@ -829,7 +829,7 @@ static UINT8 *R_GetTextureFlat(levelflat_t *levelflat, boolean leveltexture, boo
xoffs += levelflat->leftoffset;
yoffs += levelflat->topoffset;
levelflat->lasttexturenum = levelflat->texturenum;
levelflat->u.texture.lastnum = levelflat->u.texture.num;
return flat;
}
@ -839,10 +839,9 @@ void R_DrawSinglePlane(visplane_t *pl)
INT32 light = 0;
INT32 x;
INT32 stop, angle;
size_t size;
ffloor_t *rover;
levelflat_t *levelflat;
boolean rawflat = false;
int type;
if (!(pl->minx <= pl->maxx))
return;
@ -996,43 +995,45 @@ void R_DrawSinglePlane(visplane_t *pl)
currentplane = pl;
levelflat = &levelflats[pl->picnum];
size = W_LumpLength(levelflat->lumpnum);
ds_source = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_STATIC); // Stay here until Z_ChangeTag
// Check if the flat is actually a wall texture.
if (levelflat->texturenum != 0 && levelflat->texturenum != -1)
flat = R_GetTextureFlat(levelflat, true, false);
/* :james: */
type = levelflat->type;
switch (type)
{
case LEVELFLAT_NONE:
return;
case LEVELFLAT_FLAT:
ds_source = W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_CACHE);
R_CheckFlatLength(W_LumpLength(levelflat->u.flat.lumpnum));
// Raw flats always have dimensions that are powers-of-two numbers.
ds_powersoftwo = true;
break;
default:
switch (type)
{
case LEVELFLAT_TEXTURE:
/* Textures get cached differently and don't need ds_source */
ds_source = R_GetTextureFlat(levelflat, true, false);
break;
default:
ds_source = W_CacheLumpNum(levelflat->u.flat.lumpnum, PU_STATIC);
flat = R_GetTextureFlat(levelflat, false,
#ifndef NO_PNG_LUMPS
// Maybe it's a PNG?!
else if (R_IsLumpPNG(ds_source, size))
flat = R_GetTextureFlat(levelflat, false, true);
( type == LEVELFLAT_PNG )
#else
false
#endif
// Maybe it's just a patch, then?
else if (R_CheckIfPatch(levelflat->lumpnum))
flat = R_GetTextureFlat(levelflat, false, false);
// It's a raw flat.
else
{
rawflat = true;
R_CheckFlatLength(size);
flat = ds_source;
}
Z_ChangeTag(ds_source, PU_CACHE);
ds_source = flat;
if (ds_source == NULL)
return;
// Raw flats always have dimensions that are powers-of-two numbers.
if (rawflat)
ds_powersoftwo = true;
// Otherwise, check if this texture or patch has such dimensions.
else if (R_CheckPowersOfTwo())
{
R_CheckFlatLength(ds_flatwidth * ds_flatheight);
if (spanfunc == basespanfunc)
spanfunc = mmxspanfunc;
);
Z_ChangeTag(ds_source, PU_CACHE);
ds_source = flat;
}
// Check if this texture or patch has power-of-two dimensions.
if (R_CheckPowersOfTwo())
{
R_CheckFlatLength(ds_flatwidth * ds_flatheight);
if (spanfunc == basespanfunc)
spanfunc = mmxspanfunc;
}
}
if (light >= LIGHTLEVELS)