From 16fd754a398901eb403faff323adbe646451fa36 Mon Sep 17 00:00:00 2001 From: SMS Alfredo <65426124+SMS-Alfredo@users.noreply.github.com> Date: Wed, 18 Nov 2020 11:49:17 -0600 Subject: [PATCH] Allow forcespin sectors to work on no spin characters --- src/p_spec.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index a1afdd00d..99a0a0994 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4503,7 +4503,7 @@ DoneSection2: P_InstaThrust(player->mo, player->mo->angle, linespeed); - if ((lines[i].flags & ML_EFFECT5) && (player->charability2 == CA2_SPINDASH)) // Roll! + if (lines[i].flags & ML_EFFECT5) // Roll! { if (!(player->pflags & PF_SPINNING)) player->pflags |= PF_SPINNING; @@ -4669,7 +4669,7 @@ DoneSection2: break; case 7: // Make player spin - if (!(player->pflags & PF_SPINNING) && P_IsObjectOnGround(player->mo) && (player->charability2 == CA2_SPINDASH)) + if (!(player->pflags & PF_SPINNING) && P_IsObjectOnGround(player->mo)) { player->pflags |= PF_SPINNING; P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);