Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot)

git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9042 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
This commit is contained in:
MonsterIestyn 2015-02-16 21:06:51 +00:00 committed by Ronald Kinard
parent fb47b046da
commit 16b2dc3b54
2 changed files with 27 additions and 7 deletions

View File

@ -7291,6 +7291,7 @@ static const char *const ML_LIST[16] = {
};
// This DOES differ from r_draw's Color_Names, unfortunately.
// Also includes Super colors
static const char *COLOR_ENUMS[] = {
"NONE", // SKINCOLOR_NONE
"WHITE", // SKINCOLOR_WHITE
@ -7317,7 +7318,25 @@ static const char *COLOR_ENUMS[] = {
"ZIM", // SKINCOLOR_ZIM
"OLIVE", // SKINCOLOR_OLIVE
"YELLOW", // SKINCOLOR_YELLOW
"GOLD" // SKINCOLOR_GOLD
"GOLD", // SKINCOLOR_GOLD
// Super special awesome Super flashing colors!
"SUPER1", // SKINCOLOR_SUPER1
"SUPER2", // SKINCOLOR_SUPER2,
"SUPER3", // SKINCOLOR_SUPER3,
"SUPER4", // SKINCOLOR_SUPER4,
"SUPER5", // SKINCOLOR_SUPER5,
// Super Tails
"TSUPER1", // SKINCOLOR_TSUPER1,
"TSUPER2", // SKINCOLOR_TSUPER2,
"TSUPER3", // SKINCOLOR_TSUPER3,
"TSUPER4", // SKINCOLOR_TSUPER4,
"TSUPER5", // SKINCOLOR_TSUPER5,
// Super Knuckles
"KSUPER1", // SKINCOLOR_KSUPER1,
"KSUPER2", // SKINCOLOR_KSUPER2,
"KSUPER3", // SKINCOLOR_KSUPER3,
"KSUPER4", // SKINCOLOR_KSUPER4,
"KSUPER5" // SKINCOLOR_KSUPER5,
};
static const char *const POWERS_LIST[] = {
@ -7524,8 +7543,9 @@ struct {
{"EMERALD6",EMERALD6},
{"EMERALD7",EMERALD7},
// SKINCOLOR_ doesn't include this..!
// SKINCOLOR_ doesn't include these..!
{"MAXSKINCOLORS",MAXSKINCOLORS},
{"MAXTRANSLATIONS",MAXTRANSLATIONS},
// Precipitation
{"PRECIP_NONE",PRECIP_NONE},
@ -8146,7 +8166,7 @@ static fixed_t find_const(const char **rword)
}
else if (fastncmp("SKINCOLOR_",word,10)) {
char *p = word+10;
for (i = 0; i < MAXSKINCOLORS; i++)
for (i = 0; i < MAXTRANSLATIONS; i++)
if (fastcmp(p, COLOR_ENUMS[i])) {
free(word);
return i;
@ -8205,8 +8225,8 @@ void DEH_Check(void)
if (dehpowers != NUMPOWERS)
I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
if (dehcolors != MAXSKINCOLORS)
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", MAXSKINCOLORS, sizeu1(dehcolors));
if (dehcolors != MAXTRANSLATIONS)
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", MAXTRANSLATIONS, sizeu1(dehcolors));
#endif
}
@ -8581,7 +8601,7 @@ static inline int lib_getenum(lua_State *L)
}
else if (fastncmp("SKINCOLOR_",word,10)) {
p = word+10;
for (i = 0; i < MAXSKINCOLORS; i++)
for (i = 0; i < MAXTRANSLATIONS; i++)
if (fastcmp(p, COLOR_ENUMS[i])) {
lua_pushinteger(L, i);
return 1;

View File

@ -500,7 +500,7 @@ static int mobj_set(lua_State *L)
return luaL_error(L, "mobj.skin '%s' not found!", skin);
}
case mobj_color:
mo->color = ((UINT8)luaL_checkinteger(L, 3)) % MAXSKINCOLORS;
mo->color = ((UINT8)luaL_checkinteger(L, 3)) % MAXTRANSLATIONS;
break;
case mobj_bnext:
return NOSETPOS;