I'm pushing this because I'm having issues. Changes so far:

-Folders aren't loaded as lumps anymore
-Can now load an arbitrary number of TEXTURES lumps in PK3s. Name them textures.gfz, textures.thz, ..., for example.
This commit is contained in:
Nevur 2017-05-28 21:47:15 +02:00
parent 19c46f3732
commit 16336dbe22
4 changed files with 52 additions and 30 deletions

View File

@ -569,20 +569,23 @@ void R_LoadTextures(void)
{
if (wadfiles[w]->type == RET_PK3)
{
texstart = W_CheckNumForFullNamePK3("textures/", (UINT16)w, 0) + 1;
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
texturesLumpPos = W_CheckNumForFullNamePK3("textures", (UINT16)w, 0);
texturesLumpPos = W_CheckNumForFullNamePK3("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
{
CONS_Printf("AAA\n");
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
texturesLumpPos = W_CheckNumForFullNamePK3("TEXTURES", (UINT16)w, texturesLumpPos + 1);
}
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
}
if (texturesLumpPos != INT16_MAX)
{
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
if (texturesLumpPos != INT16_MAX)
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
}
// Add all the textures between TX_START and TX_END
@ -597,7 +600,6 @@ void R_LoadTextures(void)
I_Error("No textures detected in any WADs!\n");
}
}
CONS_Printf("We got a number of %d textures.\n", numtextures);
// Allocate memory and initialize to 0 for all the textures we are initialising.
// There are actually 5 buffers allocated in one for convenience.
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
@ -621,20 +623,24 @@ void R_LoadTextures(void)
// Get the lump numbers for the markers in the WAD, if they exist.
if (wadfiles[w]->type == RET_PK3)
{
texstart = W_CheckNumForFullNamePK3("textures/", (UINT16)w, 0) + 1;
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
texturesLumpPos = W_CheckNumForFullNamePK3("textures", (UINT16)w, 0);
texturesLumpPos = W_CheckNumForFullNamePK3("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
{
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
texturesLumpPos = W_CheckNumForFullNamePK3("TEXTURES", (UINT16)w, texturesLumpPos + 1);
}
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
if (texturesLumpPos != INT16_MAX)
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
}
if (texturesLumpPos != INT16_MAX)
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
if (texstart == INT16_MAX || texend == INT16_MAX)
continue;
@ -1229,7 +1235,7 @@ lumpnum_t R_GetFlatNumForName(const char *name)
}
else if (wadfiles[i]->type == RET_PK3)
{
start = W_CheckNumForFullNamePK3("Flats/", i, 0);
start = W_CheckNumForFolderStartPK3("Flats/", i, 0);
if (start == INT16_MAX)
continue;
end = W_CheckNumForFolderEndPK3("Flats/", i, start);

View File

@ -415,15 +415,13 @@ void R_AddSpriteDefs(UINT16 wadnum)
start = W_CheckNumForNamePwad("S_START", wadnum, 0);
if (start == UINT16_MAX)
start = W_CheckNumForNamePwad("SS_START", wadnum, 0); //deutex compatib.
if (start == UINT16_MAX)
start = 0; //let say S_START is lump 0
else
start++; // just after S_START
}
else if (wadfiles[wadnum]->type == RET_PK3)
start = W_CheckNumForFullNamePK3("Sprites/", wadnum, 0);
if (start == UINT16_MAX)
start = 0; //let say S_START is lump 0
else
start++; // just after S_START
start = W_CheckNumForFolderStartPK3("Sprites/", wadnum, 0);
// ignore skin wads (we don't want skin sprites interfering with vanilla sprites)
if (start == 0 && W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != UINT16_MAX)

View File

@ -175,18 +175,18 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors)
static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
{
UINT16 posStart, posEnd;
posStart = W_CheckNumForFullNamePK3("Lua/", wadnum, 0);
posStart = W_CheckNumForFolderStartPK3("Lua/", wadnum, 0);
if (posStart != INT16_MAX)
{
posEnd = W_CheckNumForFolderEndPK3("Lua/", wadnum, posStart);
for (++posStart; posStart < posEnd; posStart++)
for (posStart; posStart < posEnd; posStart++)
LUA_LoadLump(wadnum, posStart);
}
posStart = W_CheckNumForFullNamePK3("SOCs/", wadnum, 0);
posStart = W_CheckNumForFolderStartPK3("SOCs/", wadnum, 0);
if (posStart != INT16_MAX)
{
posEnd = W_CheckNumForFolderEndPK3("SOCs/", wadnum, posStart);
for(++posStart; posStart < posEnd; posStart++)
for(posStart; posStart < posEnd; posStart++)
DEH_LoadDehackedLumpPwad(wadnum, posStart);
}
}
@ -430,7 +430,7 @@ UINT16 W_InitFile(const char *filename)
size = ftell(handle);
CONS_Debug(DBG_SETUP, "PK3 size is: %ld\n", size);
// We must look for the central directory through the file.
// We must look for the central directory through the file. (Thanks to JTE for this algorithm.)
// All of the central directory entry headers have a signature of 0x50 0x4b 0x01 0x02.
// The first entry found means the beginning of the central directory.
rewind(handle);
@ -502,6 +502,11 @@ UINT16 W_InitFile(const char *filename)
eName = malloc(sizeof(char)*(eNameLen + 1));
fgets(eName, eNameLen + 1, handle);
// Don't load lump if folder.
if (*(eName + eNameLen - 1) == '/')
continue;
if (numlumps == 0) // First lump? Let's allocate the first lumpinfo block.
lumpinfo = Z_Malloc(sizeof(*lumpinfo), PU_STATIC, NULL);
else // Otherwise, reallocate and increase by 1. Might not be optimal, though...
@ -558,7 +563,6 @@ UINT16 W_InitFile(const char *filename)
lumpinfo[numlumps].compression = CM_UNSUPPORTED;
break;
}
CONS_Printf("File %s, Shortname %s, data begins at: %ld\n", eName, lumpinfo[numlumps].name, lumpinfo[numlumps].position);
CONS_Debug(DBG_SETUP, "File %s, data begins at: %ld\n", eName, lumpinfo[numlumps].position);
fseek(handle, eXFieldLen + eCommentLen, SEEK_CUR); // We skip to where we expect the next central directory entry or end marker to be.
numlumps++;
@ -569,7 +573,7 @@ UINT16 W_InitFile(const char *filename)
{
CONS_Debug(DBG_SETUP, "Central directory end signature found at: %ld\n", ftell(handle));
// We will create a "virtual" marker lump at the very end of lumpinfo for convenience.
/*// We will create a "virtual" marker lump at the very end of lumpinfo for convenience.
// This marker will be used by the different lump-seeking (eg. textures, sprites, etc.) in PK3-specific cases in an auxiliary way.
lumpinfo = (lumpinfo_t*) Z_Realloc(lumpinfo, (numlumps + 1)*sizeof(*lumpinfo), PU_STATIC, NULL);
strcpy(lumpinfo[numlumps].name, "PK3_ENDM\0");
@ -579,7 +583,7 @@ UINT16 W_InitFile(const char *filename)
lumpinfo[numlumps].size = 0;
lumpinfo[numlumps].disksize = 0;
lumpinfo[numlumps].compression = CM_NONE;
numlumps++;
numlumps++;*/
break;
}
// ... None of them? We're only expecting either a central directory signature entry or the central directory end signature.
@ -858,6 +862,19 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
return INT16_MAX;
}
// Look for the first lump from a folder.
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump)
{
INT32 i;
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{
if (strnicmp(name, lump_p->name2, strlen(name)) == 0)
break;
}
return i;
}
// In a PK3 type of resource file, it looks for the next lumpinfo entry that doesn't share the specified pathfile.
// Useful for finding folder ends.
// Returns the position of the lumpinfo entry.
@ -947,7 +964,7 @@ lumpnum_t W_CheckNumForMap(const char *name)
}
else if (wadfiles[i]->type == RET_PK3)
{
lumpNum = W_CheckNumForFullNamePK3("maps/", i, 0);
lumpNum = W_CheckNumForFolderStartPK3("maps/", i, 0);
if (lumpNum != INT16_MAX)
end = W_CheckNumForFolderEndPK3("maps/", i, lumpNum);
else

View File

@ -117,6 +117,7 @@ const char *W_CheckNameForNum(lumpnum_t lumpnum);
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
lumpnum_t W_CheckNumForMap(const char *name);