No more switching characters in forcecharacter maps!
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@ -1011,7 +1011,7 @@ UINT8 CanChangeSkin(INT32 playernum)
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return true;
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return true;
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// Force skin in effect.
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// Force skin in effect.
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if (client && (cv_forceskin.value != -1) && !(adminplayer == playernum && serverplayer == -1))
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if (client && ((cv_forceskin.value != -1) || (mapheaderinfo[gamemap-1] && mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0')) && !(adminplayer == playernum && serverplayer == -1))
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return false;
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return false;
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// Can change skin in intermission and whatnot.
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// Can change skin in intermission and whatnot.
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