Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode

# Conflicts:
#	src/p_map.c
This commit is contained in:
toaster 2019-10-10 17:51:29 +01:00
commit 1560453797
14 changed files with 172 additions and 249 deletions

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@ -140,6 +140,9 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward, boolean left, boolean right, boolean strafeleft, boolean straferight, boolean jump, boolean spin)
{
// don't try to do stuff if your sonic is in a minecart or something
if (players[consoleplayer].powers[pw_carry])
return;
// Turn the virtual keypresses into ticcmd_t.
if (twodlevel || mo->flags2 & MF2_TWOD) {
if (players[consoleplayer].climbing
@ -218,7 +221,12 @@ boolean B_CheckRespawn(player_t *player)
return false;
// Low ceiling, do not want!
if (sonic->ceilingz - sonic->z < 2*sonic->height)
if (sonic->eflags & MFE_VERTICALFLIP)
{
if (sonic->z - sonic->floorz < (sonic->player->exiting ? 5 : 2)*sonic->height)
return false;
}
else if (sonic->ceilingz - sonic->z < (sonic->player->exiting ? 6 : 3)*sonic->height)
return false;
// If you're dead, wait a few seconds to respawn.
@ -252,11 +260,11 @@ void B_RespawnBot(INT32 playernum)
y = sonic->y;
if (sonic->eflags & MFE_VERTICALFLIP) {
tails->eflags |= MFE_VERTICALFLIP;
z = sonic->z - FixedMul(512*FRACUNIT,sonic->scale);
z = sonic->z - (512*sonic->scale);
if (z < sonic->floorz)
z = sonic->floorz;
} else {
z = sonic->z + sonic->height + FixedMul(512*FRACUNIT,sonic->scale);
z = sonic->z + sonic->height + (512*sonic->scale);
if (z > sonic->ceilingz - sonic->height)
z = sonic->ceilingz - sonic->height;
}

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@ -5885,7 +5885,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// Saloon door
"S_SALOONDOOR",
"S_SALOONDOORTHINKER",
"S_SALOONDOORCENTER",
// Train cameo
"S_TRAINCAMEOSPAWNER_1",
@ -7655,7 +7655,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_MINECARTSIDEMARK",
"MT_MINECARTSPARK",
"MT_SALOONDOOR",
"MT_SALOONDOORTHINKER",
"MT_SALOONDOORCENTER",
"MT_TRAINCAMEOSPAWNER",
"MT_TRAINSEG",
"MT_TRAINDUSTSPAWNER",

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@ -637,6 +637,7 @@ static void F_IntroDrawScene(void)
}
else
{
menuanimtimer = animtimer; // Reusing this variable for the intro to fix the scrolling sky, better than changing the function around.
F_SkyScroll(80*4, 0, "TITLESKY");
if (timetonext == 6)
{

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@ -266,7 +266,6 @@ char sprnames[NUMSPRITES + 1][5] =
"ADST", // Arid dust
"MCRT", // Minecart
"MCSP", // Minecart spark
"NON2", // Saloon door thinker
"SALD", // Saloon door
"TRAE", // Train cameo locomotive
"TRAI", // Train cameo wagon
@ -2486,8 +2485,8 @@ state_t states[NUMSTATES] =
{SPR_MCSP, FF_FULLBRIGHT, 1, {A_MinecartSparkThink}, 0, 0, S_MINECARTSPARK}, // S_MINECARTSPARK
// Saloon door
{SPR_SALD, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SALOONDOOR
{SPR_NON2, 0, -1, {A_SaloonDoorSpawn}, 0, 0, S_NULL}, // S_SALONDOORTHINKER
{SPR_SALD, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SALOONDOOR
{SPR_NULL, 0, -1, {A_SaloonDoorSpawn}, MT_SALOONDOOR, 48, S_NULL}, // S_SALOONDOORCENTER
// Train cameo
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_TRAINCAMEOSPAWNER_2}, // S_TRAINCAMEOSPAWNER_1
@ -4829,7 +4828,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_PAIN|MF_NOCLIPHEIGHT|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
MF_SCENERY|MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_SNAPPER_LEGRAISE // raisestate
},
@ -4856,7 +4855,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_PAIN|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
@ -12383,7 +12382,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_ENEMY|MF_PUSHABLE, // flags
MF_SOLID|MF_SHOOTABLE|MF_PUSHABLE, // flags
S_NULL // raisestate
},
@ -12711,9 +12710,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_SALOONDOORTHINKER
{ // MT_SALOONDOORCENTER
1221, // doomednum
S_SALOONDOORTHINKER, // spawnstate
S_SALOONDOORCENTER, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -12734,7 +12733,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
MF_SOLID|MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_PAPERCOLLISION|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},

View File

@ -522,7 +522,6 @@ typedef enum sprite
SPR_ADST, // Arid dust
SPR_MCRT, // Minecart
SPR_MCSP, // Minecart spark
SPR_NON2, // Saloon door thinker
SPR_SALD, // Saloon door
SPR_TRAE, // Train cameo locomotive
SPR_TRAI, // Train cameo wagon
@ -2608,7 +2607,7 @@ typedef enum state
// Saloon door
S_SALOONDOOR,
S_SALOONDOORTHINKER,
S_SALOONDOORCENTER,
// Train cameo
S_TRAINCAMEOSPAWNER_1,
@ -4400,7 +4399,7 @@ typedef enum mobj_type
MT_MINECARTSIDEMARK,
MT_MINECARTSPARK,
MT_SALOONDOOR,
MT_SALOONDOORTHINKER,
MT_SALOONDOORCENTER,
MT_TRAINCAMEOSPAWNER,
MT_TRAINSEG,
MT_TRAINDUSTSPAWNER,

View File

@ -5351,20 +5351,22 @@ static mobj_t *minus;
static boolean PIT_MinusCarry(mobj_t *thing)
{
if (minus->tracer)
return true;
if (minus->type == thing->type)
return true;
if (!(thing->flags & MF_SHOOTABLE) || !(thing->flags & MF_ENEMY))
if (!(thing->flags & (MF_PUSHABLE|MF_ENEMY)))
return true;
if (P_AproxDistance(minus->x - thing->x, minus->y - thing->y) >= minus->radius * 3)
if (P_AproxDistance(minus->x - thing->x, minus->y - thing->y) >= minus->radius*3)
return true;
if (abs(thing->z - minus->z) > minus->height)
return true;
P_SetTarget(&minus->tracer, thing);
minus->tracer->flags &= ~MF_PUSHABLE;
return true;
}
@ -5428,6 +5430,9 @@ void A_MinusDigging(mobj_t *actor)
A_Chase(actor);
// Carry over shit, maybe
if (P_MobjWasRemoved(actor->tracer) || !actor->tracer->health)
P_SetTarget(&actor->tracer, NULL);
if (!actor->tracer)
{
fixed_t radius = 3*actor->radius;
@ -5477,7 +5482,6 @@ void A_MinusPopup(mobj_t *actor)
else
actor->momz = 10*FRACUNIT;
actor->flags |= MF_SPECIAL|MF_SHOOTABLE;
S_StartSound(actor, sfx_s3k82);
for (i = 1; i <= num; i++)
{
@ -5490,6 +5494,7 @@ void A_MinusPopup(mobj_t *actor)
if (actor->tracer)
P_DamageMobj(actor->tracer, actor, actor, 1, 0);
actor->flags = (actor->flags & ~MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE;
}
// Function: A_MinusCheck
@ -13466,6 +13471,13 @@ void A_TNTExplode(mobj_t *actor)
if (LUA_CallAction("A_TNTExplode", actor))
return;
#endif
if (actor->tracer)
{
P_SetTarget(&actor->tracer->tracer, NULL);
P_SetTarget(&actor->tracer, NULL);
}
P_UnsetThingPosition(actor);
if (sector_list)
{
@ -13679,8 +13691,6 @@ void A_KillSegments(mobj_t *actor)
static void P_SnapperLegPlace(mobj_t *mo)
{
mobj_t *seg = mo->tracer;
fixed_t x0 = mo->x;
fixed_t y0 = mo->y;
angle_t a = mo->angle;
angle_t fa = (a >> ANGLETOFINESHIFT) & FINEMASK;
fixed_t c = FINECOSINE(fa);
@ -13695,7 +13705,8 @@ static void P_SnapperLegPlace(mobj_t *mo)
fixed_t rad = mo->radius;
INT32 necklen = (32*(mo->info->reactiontime - mo->reactiontime))/mo->info->reactiontime; // Not in FU
P_TeleportMove(seg, mo->x + FixedMul(c, rad) + necklen*c, mo->y + FixedMul(s, rad) + necklen*s, mo->z + mo->height/3);
seg->z = mo->z + ((mo->eflags & MFE_VERTICALFLIP) ? (((mo->height<<1)/3) - seg->height) : mo->height/3);
P_TryMove(seg, mo->x + FixedMul(c, rad) + necklen*c, mo->y + FixedMul(s, rad) + necklen*s, true);
seg->angle = a;
// Move as many legs as available.
@ -13715,13 +13726,14 @@ static void P_SnapperLegPlace(mobj_t *mo)
{
x = c*o2 + s*o1;
y = s*o2 - c*o1;
P_TryMove(seg, x0 + x, y0 + y, true);
seg->z = mo->z + (((mo->eflags & MFE_VERTICALFLIP) ? (mo->height - seg->height) : 0));
P_TryMove(seg, mo->x + x, mo->y + y, true);
P_SetMobjState(seg, seg->info->raisestate);
}
else
P_SetMobjState(seg, seg->info->spawnstate);
seg->angle = R_PointToAngle2(x0, y0, seg->x, seg->y);
seg->angle = R_PointToAngle2(mo->x, mo->y, seg->x, seg->y);
seg = seg->tracer;
} while (seg);
@ -13749,14 +13761,14 @@ void A_SnapperSpawn(mobj_t *actor)
#endif
// It spawns 1 head.
seg = P_SpawnMobj(actor->x, actor->y, actor->z, headtype);
seg = P_SpawnMobjFromMobj(actor, 0, 0, 0, headtype);
P_SetTarget(&ptr->tracer, seg);
ptr = seg;
// It spawns 4 legs which will be handled in the thinker function.
for (i = 1; i <= 4; i++)
{
seg = P_SpawnMobj(actor->x, actor->y, actor->z, legtype);
seg = P_SpawnMobjFromMobj(actor, 0, 0, 0, legtype);
P_SetTarget(&ptr->tracer, seg);
ptr = seg;
@ -13904,51 +13916,43 @@ void A_SnapperThinker(mobj_t *actor)
//
// Description: Spawns a saloon door.
//
// var1 = unused
// var2 = unused
// var1 = mobjtype for sides
// var2 = distance sides should be placed apart
//
void A_SaloonDoorSpawn(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
angle_t ang = actor->angle;
angle_t fa = (ang >> ANGLETOFINESHIFT) & FINEMASK;
fixed_t c = FINECOSINE(fa);
fixed_t s = FINESINE(fa);
INT32 d = 48;
fixed_t x = actor->x;
fixed_t y = actor->y;
fixed_t z = actor->z;
fixed_t c = FINECOSINE(fa)*locvar2;
fixed_t s = FINESINE(fa)*locvar2;
mobj_t *door;
mobjflag2_t ambush = (actor->flags & MF2_AMBUSH);
#ifdef HAVE_BLUA
if (LUA_CallAction("A_SaloonDoorSpawn", actor))
return;
#endif
//Front
door = P_SpawnMobj(x + c*d, y + s*d, z, MT_SALOONDOOR);
if (!locvar1)
return;
// One door...
if (!(door = P_SpawnMobjFromMobj(actor, c, s, 0, locvar1))) return;
door->angle = ang + ANGLE_180;
door->extravalue1 = AngleFixed(door->angle); // Origin angle
door->extravalue2 = 0; // Angular speed
P_SetTarget(&door->tracer, actor); // Origin door
door->flags2 |= ambush; // Can be opened by normal players?
// Origin angle
door->extravalue1 = AngleFixed(door->angle);
// Angular speed
door->extravalue2 = 0;
// Origin door
P_SetTarget(&door->tracer, actor);
//Back
door = P_SpawnMobj(x - c*d, y - s*d, z, MT_SALOONDOOR);
// ...two door!
if (!(door = P_SpawnMobjFromMobj(actor, -c, -s, 0, locvar1))) return;
door->angle = ang;
// Origin angle
door->extravalue1 = AngleFixed(door->angle);
// Angular speed
door->extravalue2 = 0;
// Origin door
P_SetTarget(&door->tracer, actor);
door->extravalue1 = AngleFixed(door->angle); // Origin angle
door->extravalue2 = 0; // Angular speed
P_SetTarget(&door->tracer, actor); // Origin door
door->flags2 |= ambush; // Can be opened by normal players?
}
// Function: A_MinecartSparkThink

View File

@ -1085,7 +1085,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (player->exiting)
return;
if (player->bumpertime < TICRATE/4)
if (player->bumpertime <= (TICRATE/2)-5)
{
S_StartSound(toucher, special->info->seesound);
if (player->powers[pw_carry] == CR_NIGHTSMODE)
@ -1776,7 +1776,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
case MT_MINECARTSPAWNER:
if (!special->fuse || player->powers[pw_carry] != CR_MINECART)
if (!player->bot && (special->fuse < TICRATE || player->powers[pw_carry] != CR_MINECART))
{
mobj_t *mcart = P_SpawnMobj(special->x, special->y, special->z, MT_MINECART);
P_SetTarget(&mcart->target, toucher);
@ -1786,7 +1786,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_ResetPlayer(player);
player->pflags |= PF_JUMPDOWN;
player->powers[pw_carry] = CR_MINECART;
toucher->player->pflags &= ~PF_APPLYAUTOBRAKE;
player->pflags &= ~PF_APPLYAUTOBRAKE;
P_SetTarget(&toucher->tracer, mcart);
toucher->momx = toucher->momy = toucher->momz = 0;

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@ -208,7 +208,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
{
angle_t nightsangle = 0;
if (object->player->bumpertime >= TICRATE/4)
if (object->player->bumpertime > (TICRATE/2)-5)
return false;
if ((object->player->pflags & PF_TRANSFERTOCLOSEST) && object->player->axis1 && object->player->axis2)
@ -640,6 +640,34 @@ static void P_SlapStick(mobj_t *fang, mobj_t *pole)
P_SetTarget(&pole->tracer, NULL);
}
static void P_PlayerBarrelCollide(mobj_t *toucher, mobj_t *barrel)
{
if (toucher->momz < 0)
{
if (toucher->z + toucher->momz > barrel->z + barrel->height)
return;
}
else
{
if (toucher->z > barrel->z + barrel->height)
return;
}
if (toucher->momz > 0)
{
if (toucher->z + toucher->height + toucher->momz < barrel->z)
return;
}
else
{
if (toucher->z + toucher->height < barrel->z)
return;
}
if (P_PlayerCanDamage(toucher->player, barrel))
P_DamageMobj(barrel, toucher, toucher, 1, 0);
}
//
// PIT_CheckThing
//
@ -917,12 +945,11 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->type == MT_SALOONDOOR && tmthing->player)
{
if (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer) && tmthing->tracer->health)
mobj_t *ref = (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)) ? tmthing->tracer : tmthing;
if ((thing->flags & MF2_AMBUSH) || ref != tmthing)
{
fixed_t dx = tmthing->tracer->momx;
fixed_t dy = tmthing->tracer->momy;
fixed_t dm = min(FixedHypot(dx, dy), 16*FRACUNIT);
angle_t ang = R_PointToAngle2(0, 0, dx, dy) - thing->angle;
fixed_t dm = min(FixedHypot(ref->momx, ref->momy), 16*FRACUNIT);
angle_t ang = R_PointToAngle2(0, 0, ref->momx, ref->momy) - thing->angle;
fixed_t s = FINESINE((ang >> ANGLETOFINESHIFT) & FINEMASK);
S_StartSound(tmthing, thing->info->activesound);
thing->extravalue2 += 2*FixedMul(s, dm)/3;
@ -930,39 +957,10 @@ static boolean PIT_CheckThing(mobj_t *thing)
}
}
if (thing->type == MT_TNTBARREL && tmthing->player)
if (thing->type == MT_SALOONDOORCENTER && tmthing->player)
{
if (tmthing->momz < 0)
{
if (tmthing->z + tmthing->momz > thing->z + thing->height)
return true;
}
else
{
if (tmthing->z > thing->z + thing->height)
return true;
}
if (tmthing->momz > 0)
{
if (tmthing->z + tmthing->height + tmthing->momz < thing->z)
return true;
}
else
{
if (tmthing->z + tmthing->height < thing->z)
return true;
}
if ((tmthing->player->pflags & (PF_SPINNING | PF_GLIDING))
|| ((tmthing->player->pflags & PF_JUMPED)
&& (!(tmthing->player->pflags & PF_NOJUMPDAMAGE)
|| (tmthing->player->charability == CA_TWINSPIN && tmthing->player->panim == PA_ABILITY)))
|| (tmthing->player->charability2 == CA2_MELEE && tmthing->player->panim == PA_ABILITY2)
|| ((tmthing->player->charflags & SF_STOMPDAMAGE || tmthing->player->pflags & PF_BOUNCING)
&& (P_MobjFlip(tmthing)*(tmthing->z - (thing->z + thing->height / 2)) > 0) && (P_MobjFlip(tmthing)*tmthing->momz < 0))
|| (((tmthing->player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL || (tmthing->player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) && (tmthing->player->pflags & PF_SHIELDABILITY)))
P_DamageMobj(thing, tmthing, tmthing, 1, 0);
if ((thing->flags & MF2_AMBUSH) || (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)))
return true;
}
if (thing->type == MT_ROLLOUTROCK && tmthing->player && tmthing->health)
@ -1023,6 +1021,9 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->type == MT_PTERABYTE && tmthing->player)
P_DoPterabyteCarry(tmthing->player, thing);
if (thing->type == MT_TNTBARREL && tmthing->player)
P_PlayerBarrelCollide(tmthing, thing);
if (thing->type == MT_VULTURE && tmthing->type == MT_VULTURE)
{
fixed_t dx = thing->x - tmthing->x;

View File

@ -2369,9 +2369,9 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
return false;
if (((mo->z <= mo->subsector->sector->floorheight
&& !(mo->eflags & MFE_VERTICALFLIP) && (mo->subsector->sector->flags & SF_FLIPSPECIAL_FLOOR))
&& ((mo->subsector->sector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & SF_FLIPSPECIAL_FLOOR))
|| (mo->z + mo->height >= mo->subsector->sector->ceilingheight
&& (mo->eflags & MFE_VERTICALFLIP) && (mo->subsector->sector->flags & SF_FLIPSPECIAL_CEILING)))
&& ((mo->subsector->sector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || (mo->eflags & MFE_VERTICALFLIP)) && (mo->subsector->sector->flags & SF_FLIPSPECIAL_CEILING)))
&& (GETSECSPECIAL(mo->subsector->sector->special, 1) == 6
|| GETSECSPECIAL(mo->subsector->sector->special, 1) == 7))
return true;
@ -10145,6 +10145,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
}
case MT_TNTBARREL:
mobj->momx = 1; //stack hack
mobj->flags2 |= MF2_INVERTAIMABLE;
break;
case MT_MINECARTEND:
P_SetTarget(&mobj->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_MINECARTENDSOLID));
@ -10478,7 +10479,7 @@ void P_SpawnPrecipitation(void)
if (curWeather == PRECIP_SNOW)
{
// Not in a sector with visible sky -- exception for NiGHTS.
if (!(maptol & TOL_NIGHTS) && precipsector->sector->ceilingpic != skyflatnum)
if ((!(maptol & TOL_NIGHTS) && (precipsector->sector->ceilingpic != skyflatnum)) == !(precipsector->sector->flags & SF_INVERTPRECIP))
continue;
rainmo = P_SpawnSnowMobj(x, y, height, MT_SNOWFLAKE);
@ -10491,7 +10492,7 @@ void P_SpawnPrecipitation(void)
else // everything else.
{
// Not in a sector with visible sky.
if (precipsector->sector->ceilingpic != skyflatnum)
if ((precipsector->sector->ceilingpic != skyflatnum) == !(precipsector->sector->flags & SF_INVERTPRECIP))
continue;
rainmo = P_SpawnRainMobj(x, y, height, MT_RAIN);

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@ -4174,26 +4174,11 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
// Check the 3D floor's type...
if (rover->flags & FF_BLOCKPLAYER)
{
boolean floorallowed = ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR) && ((rover->master->frontsector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || !(player->mo->eflags & MFE_VERTICALFLIP)) && (player->mo->z == topheight));
boolean ceilingallowed = ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING) && ((rover->master->frontsector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || (player->mo->eflags & MFE_VERTICALFLIP)) && (player->mo->z + player->mo->height == bottomheight));
// Thing must be on top of the floor to be affected...
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
{
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != topheight)
continue;
}
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
{
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|| player->mo->z + player->mo->height != bottomheight)
continue;
}
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
{
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == bottomheight)
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == topheight)))
continue;
}
if (!(floorallowed || ceilingallowed))
continue;
}
else
{
@ -4234,26 +4219,11 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
// Check the 3D floor's type...
if (rover->flags & FF_BLOCKPLAYER)
{
boolean floorallowed = ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR) && ((rover->master->frontsector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || !(player->mo->eflags & MFE_VERTICALFLIP)) && (player->mo->z == topheight));
boolean ceilingallowed = ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING) && ((rover->master->frontsector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || (player->mo->eflags & MFE_VERTICALFLIP)) && (player->mo->z + player->mo->height == bottomheight));
// Thing must be on top of the floor to be affected...
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
{
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != topheight)
continue;
}
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
{
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|| player->mo->z + player->mo->height != bottomheight)
continue;
}
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
{
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == bottomheight)
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == topheight)))
continue;
}
if (!(floorallowed || ceilingallowed))
continue;
}
else
{
@ -4304,26 +4274,11 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar
// Check the 3D floor's type...
if (rover->flags & FF_BLOCKPLAYER)
{
boolean floorallowed = ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR) && ((rover->master->frontsector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->z == top));
boolean ceilingallowed = ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING) && ((rover->master->frontsector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || (mo->eflags & MFE_VERTICALFLIP)) && (mo->z + mo->height == bottom));
// Thing must be on top of the floor to be affected...
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
{
if ((mo->eflags & MFE_VERTICALFLIP) || mo->z != top)
return false;
}
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
{
if (!(mo->eflags & MFE_VERTICALFLIP)
|| mo->z + mo->height != bottom)
return false;
}
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
{
if (!((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height == bottom)
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z == top)))
return false;
}
if (!(floorallowed || ceilingallowed))
continue;
}
else
{
@ -4345,10 +4300,10 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar
//
static boolean P_MobjReadyToTrigger(mobj_t *mo, sector_t *sec)
{
if (mo->eflags & MFE_VERTICALFLIP)
return (mo->z+mo->height == P_GetSpecialTopZ(mo, sec, sec) && sec->flags & SF_FLIPSPECIAL_CEILING);
else
return (mo->z == P_GetSpecialBottomZ(mo, sec, sec) && sec->flags & SF_FLIPSPECIAL_FLOOR);
boolean floorallowed = ((sec->flags & SF_FLIPSPECIAL_FLOOR) && ((sec->flags & SF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->z == P_GetSpecialBottomZ(mo, sec, sec)));
boolean ceilingallowed = ((sec->flags & SF_FLIPSPECIAL_CEILING) && ((sec->flags & SF_TRIGGERSPECIAL_HEADBUMP) || (mo->eflags & MFE_VERTICALFLIP)) && (mo->z + mo->height == P_GetSpecialTopZ(mo, sec, sec)));
// Thing must be on top of the floor to be affected...
return (floorallowed || ceilingallowed);
}
/** Applies a sector special to a player.
@ -5312,26 +5267,11 @@ sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo)
if (((rover->flags & FF_BLOCKPLAYER) && mo->player)
|| ((rover->flags & FF_BLOCKOTHERS) && !mo->player))
{
boolean floorallowed = ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR) && ((rover->master->frontsector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || !(mo->eflags & MFE_VERTICALFLIP)) && (mo->z == topheight));
boolean ceilingallowed = ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING) && ((rover->master->frontsector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || (mo->eflags & MFE_VERTICALFLIP)) && (mo->z + mo->height == bottomheight));
// Thing must be on top of the floor to be affected...
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
{
if ((mo->eflags & MFE_VERTICALFLIP) || mo->z != topheight)
continue;
}
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
{
if (!(mo->eflags & MFE_VERTICALFLIP)
|| mo->z + mo->height != bottomheight)
continue;
}
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
{
if (!((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height == bottomheight)
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z == topheight)))
continue;
}
if (!(floorallowed || ceilingallowed))
continue;
}
else
{
@ -5374,26 +5314,11 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
// Check the 3D floor's type...
if (rover->flags & FF_BLOCKPLAYER)
{
boolean floorallowed = ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR) && ((rover->master->frontsector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || !(player->mo->eflags & MFE_VERTICALFLIP)) && (player->mo->z == topheight));
boolean ceilingallowed = ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING) && ((rover->master->frontsector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || (player->mo->eflags & MFE_VERTICALFLIP)) && (player->mo->z + player->mo->height == bottomheight));
// Thing must be on top of the floor to be affected...
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
{
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != topheight)
continue;
}
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
{
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|| player->mo->z + player->mo->height != bottomheight)
continue;
}
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
{
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == bottomheight)
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == topheight)))
continue;
}
if (!(floorallowed || ceilingallowed))
continue;
}
else
{
@ -5450,38 +5375,16 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
}
if (!(po->flags & POF_TESTHEIGHT)) // Don't do height checking
{
}
;
else if (po->flags & POF_SOLID)
{
boolean floorallowed = ((polysec->flags & SF_FLIPSPECIAL_FLOOR) && ((polysec->flags & SF_TRIGGERSPECIAL_HEADBUMP) || !(player->mo->eflags & MFE_VERTICALFLIP)) && (player->mo->z == polysec->ceilingheight));
boolean ceilingallowed = ((polysec->flags & SF_FLIPSPECIAL_CEILING) && ((polysec->flags & SF_TRIGGERSPECIAL_HEADBUMP) || (player->mo->eflags & MFE_VERTICALFLIP)) && (player->mo->z + player->mo->height == polysec->floorheight));
// Thing must be on top of the floor to be affected...
if ((polysec->flags & SF_FLIPSPECIAL_FLOOR)
&& !(polysec->flags & SF_FLIPSPECIAL_CEILING))
if (!(floorallowed || ceilingallowed))
{
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != polysec->ceilingheight)
{
po = (polyobj_t *)(po->link.next);
continue;
}
}
else if ((polysec->flags & SF_FLIPSPECIAL_CEILING)
&& !(polysec->flags & SF_FLIPSPECIAL_FLOOR))
{
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|| player->mo->z + player->mo->height != polysec->floorheight)
{
po = (polyobj_t *)(po->link.next);
continue;
}
}
else if (polysec->flags & SF_FLIPSPECIAL_BOTH)
{
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == polysec->floorheight)
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == polysec->ceilingheight)))
{
po = (polyobj_t *)(po->link.next);
continue;
}
po = (polyobj_t *)(po->link.next);
continue;
}
}
else
@ -5580,17 +5483,13 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
f_affectpoint = P_GetSpecialBottomZ(player->mo, sector, sector);
c_affectpoint = P_GetSpecialTopZ(player->mo, sector, sector);
// Only go further if on the ground
if ((sector->flags & SF_FLIPSPECIAL_FLOOR) && !(sector->flags & SF_FLIPSPECIAL_CEILING) && player->mo->z != f_affectpoint)
return;
if ((sector->flags & SF_FLIPSPECIAL_CEILING) && !(sector->flags & SF_FLIPSPECIAL_FLOOR) && player->mo->z + player->mo->height != c_affectpoint)
return;
if ((sector->flags & SF_FLIPSPECIAL_BOTH)
&& player->mo->z != f_affectpoint
&& player->mo->z + player->mo->height != c_affectpoint)
return;
{
boolean floorallowed = ((sector->flags & SF_FLIPSPECIAL_FLOOR) && ((sector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || !(player->mo->eflags & MFE_VERTICALFLIP)) && (player->mo->z == f_affectpoint));
boolean ceilingallowed = ((sector->flags & SF_FLIPSPECIAL_CEILING) && ((sector->flags & SF_TRIGGERSPECIAL_HEADBUMP) || (player->mo->eflags & MFE_VERTICALFLIP)) && (player->mo->z + player->mo->height == c_affectpoint));
// Thing must be on top of the floor to be affected...
if (!(floorallowed || ceilingallowed))
return;
}
P_ProcessSpecialSector(player, sector, NULL);
}
@ -6683,6 +6582,11 @@ void P_SpawnSpecials(INT32 fromnetsave)
if (lines[i].flags & ML_EFFECT3)
sectors[s].flags |= SF_TRIGGERSPECIAL_TOUCH;
if (lines[i].flags & ML_EFFECT2)
sectors[s].flags |= SF_TRIGGERSPECIAL_HEADBUMP;
if (lines[i].flags & ML_EFFECT1)
sectors[s].flags |= SF_INVERTPRECIP;
if (lines[i].frontsector && GETSECSPECIAL(lines[i].frontsector->special, 4) == 12)
sectors[s].camsec = sides[*lines[i].sidenum].sector-sectors;

View File

@ -482,7 +482,7 @@ static inline void P_DoSpecialStageStuff(void)
countspheres += players[i].spheres;
// If in water, deplete timer 6x as fast.
if (players[i].mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER))
if (players[i].mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER) && !(players[i].powers[pw_shield] & SH_PROTECTWATER))
players[i].nightstime -= 5;
if (--players[i].nightstime > 6)
{

View File

@ -8892,7 +8892,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
continue;
if (mo->type == MT_MINUS && !(mo->flags & (MF_SPECIAL|MF_SHOOTABLE)))
mo->flags |= MF_SPECIAL|MF_SHOOTABLE;
mo->flags = (mo->flags & ~MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE;
if (mo->type == MT_EGGGUARD && mo->tracer) //nuke Egg Guard's shield!
P_KillMobj(mo->tracer, inflictor, source, DMG_NUKE);
@ -10291,7 +10291,7 @@ static sector_t *P_GetMinecartSector(fixed_t x, fixed_t y, fixed_t z, fixed_t *n
ffloor_t *rover;
for (rover = sec->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
if (!(rover->flags & (FF_EXISTS|FF_BLOCKOTHERS)))
continue;
*nz = *rover->t_slope ? P_GetZAt(*rover->t_slope, x, y) : *rover->topheight;

View File

@ -263,10 +263,15 @@ typedef struct pslope_s
typedef enum
{
SF_FLIPSPECIAL_FLOOR = 1,
SF_FLIPSPECIAL_CEILING = 2,
SF_FLIPSPECIAL_BOTH = 3,
SF_TRIGGERSPECIAL_TOUCH = 4,
// flipspecial - planes with effect
SF_FLIPSPECIAL_FLOOR = 1,
SF_FLIPSPECIAL_CEILING = 1<<1,
SF_FLIPSPECIAL_BOTH = (SF_FLIPSPECIAL_FLOOR|SF_FLIPSPECIAL_CEILING),
// triggerspecial - conditions under which plane touch causes effect
SF_TRIGGERSPECIAL_TOUCH = 1<<2,
SF_TRIGGERSPECIAL_HEADBUMP = 1<<3,
// invertprecip - inverts presence of precipitation
SF_INVERTPRECIP = 1<<4,
} sectorflags_t;
//

View File

@ -1857,7 +1857,8 @@ static void ST_drawNiGHTSHUD(void)
numbersize = 48/2;
if ((oldspecialstage && leveltime & 2)
&& (stplyr->mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER)))
&& (stplyr->mo->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER))
&& !(stplyr->powers[pw_shield] & SH_PROTECTWATER))
col = SKINCOLOR_ORANGE;
ST_DrawNightsOverlayNum((160 + numbersize)<<FRACBITS, 14<<FRACBITS, FRACUNIT, V_PERPLAYER|V_SNAPTOTOP, realnightstime, nightsnum, col);