Sync mobj->standingslope in netgames

This commit is contained in:
RedEnchilada 2015-08-03 18:06:42 -05:00
parent 51284c01d8
commit 14ea936f74
3 changed files with 26 additions and 1 deletions

View File

@ -30,6 +30,9 @@
#include "r_sky.h"
#include "p_polyobj.h"
#include "lua_script.h"
#ifdef ESLOPE
#include "p_slopes.h"
#endif
savedata_t savedata;
UINT8 *save_p;
@ -921,7 +924,8 @@ typedef enum
MD2_EXTVAL1 = 1<<5,
MD2_EXTVAL2 = 1<<6,
MD2_HNEXT = 1<<7,
MD2_HPREV = 1<<8
MD2_HPREV = 1<<8,
MD2_SLOPE = 1<<9
} mobj_diff2_t;
typedef enum
@ -1109,6 +1113,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
diff2 |= MD2_HNEXT;
if (mobj->hprev)
diff2 |= MD2_HPREV;
if (mobj->standingslope)
diff2 |= MD2_SLOPE;
if (diff2 != 0)
diff |= MD_MORE;
@ -1221,6 +1227,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
WRITEUINT32(save_p, mobj->hnext->mobjnum);
if (diff2 & MD2_HPREV)
WRITEUINT32(save_p, mobj->hprev->mobjnum);
if (diff2 & MD2_SLOPE)
WRITEUINT16(save_p, mobj->standingslope->id);
WRITEUINT32(save_p, mobj->mobjnum);
}
@ -2068,6 +2076,9 @@ static void LoadMobjThinker(actionf_p1 thinker)
mobj->hnext = (mobj_t *)(size_t)READUINT32(save_p);
if (diff2 & MD2_HPREV)
mobj->hprev = (mobj_t *)(size_t)READUINT32(save_p);
if (diff2 & MD2_SLOPE)
mobj->standingslope = P_SlopeById(READUINT16(save_p));
if (diff & MD_REDFLAG)
{

View File

@ -484,6 +484,18 @@ void P_CopySectorSlope(line_t *line)
line->special = 0; // Linedef was use to set slopes, it finished its job, so now make it a normal linedef
}
//
// P_SlopeById
//
// Looks in the slope list for a slope with a specified ID. Mostly useful for netgame sync
//
pslope_t *P_SlopeById(UINT16 id)
{
pslope_t *ret;
for (ret = slopelist; ret && ret->id != id; ret = ret->next);
return ret;
}
#ifdef SPRINGCLEAN
#include "byteptr.h"

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@ -63,6 +63,8 @@ typedef enum
//
void P_CopySectorSlope(line_t *line);
pslope_t *P_SlopeById(UINT16 id);
// Returns the height of the sloped plane at (x, y) as a fixed_t
fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y);