Make "Focus lost" HUD overlay optional
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43ca2c1b30
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@ -387,6 +387,8 @@ static void Dummymares_OnChange(void);
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// CONSOLE VARIABLES AND THEIR POSSIBLE VALUES GO HERE.
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// CONSOLE VARIABLES AND THEIR POSSIBLE VALUES GO HERE.
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// ==========================================================================
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// ==========================================================================
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consvar_t cv_showfocuslost = {"showfocuslost", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL };
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static CV_PossibleValue_t map_cons_t[] = {
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static CV_PossibleValue_t map_cons_t[] = {
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{1,"MIN"},
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{1,"MIN"},
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{NUMMAPS, "MAX"}
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{NUMMAPS, "MAX"}
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@ -1230,6 +1232,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
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{IT_HEADER, NULL, "Diagnostic", NULL, 180},
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{IT_HEADER, NULL, "Diagnostic", NULL, 180},
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{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 186},
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{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 186},
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{IT_STRING | IT_CVAR, NULL, "Clear Before Redraw", &cv_homremoval, 191},
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{IT_STRING | IT_CVAR, NULL, "Clear Before Redraw", &cv_homremoval, 191},
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{IT_STRING | IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 196},
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};
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};
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static menuitem_t OP_VideoModeMenu[] =
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static menuitem_t OP_VideoModeMenu[] =
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@ -3322,7 +3325,7 @@ void M_Drawer(void)
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}
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}
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// focus lost notification goes on top of everything, even the former everything
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// focus lost notification goes on top of everything, even the former everything
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if (window_notinfocus)
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if (window_notinfocus && cv_showfocuslost.value)
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{
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{
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M_DrawTextBox((BASEVIDWIDTH/2) - (60), (BASEVIDHEIGHT/2) - (16), 13, 2);
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M_DrawTextBox((BASEVIDWIDTH/2) - (60), (BASEVIDHEIGHT/2) - (16), 13, 2);
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if (gamestate == GS_LEVEL && (P_AutoPause() || paused))
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if (gamestate == GS_LEVEL && (P_AutoPause() || paused))
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@ -3547,6 +3550,8 @@ void M_Init(void)
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{
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{
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int i;
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int i;
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CV_RegisterVar(&cv_showfocuslost);
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CV_RegisterVar(&cv_nextmap);
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CV_RegisterVar(&cv_nextmap);
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CV_RegisterVar(&cv_newgametype);
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CV_RegisterVar(&cv_newgametype);
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CV_RegisterVar(&cv_chooseskin);
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CV_RegisterVar(&cv_chooseskin);
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