*bends over seductively to pick up whitespace*

This commit is contained in:
Tatsuru 2020-01-09 16:16:24 -03:00
parent 3e3cb48feb
commit 10e9dd2c23
1 changed files with 8 additions and 8 deletions

View File

@ -19760,14 +19760,14 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_FLINGNIGHTSCHIP { // MT_FLINGNIGHTSCHIP
-1, // doomednum -1, // doomednum
S_NIGHTSCHIP, // spawnstate S_NIGHTSCHIP, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound
MT_FLINGNIGHTSCHIP, // reactiontime MT_FLINGNIGHTSCHIP, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
S_NULL, // painstate S_NULL, // painstate
MT_NIGHTSCHIP, // painchance MT_NIGHTSCHIP, // painchance
sfx_None, // painsound sfx_None, // painsound
S_NULL, // meleestate S_NULL, // meleestate
S_NULL, // missilestate S_NULL, // missilestate
@ -19791,7 +19791,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // spawnhealth 1000, // spawnhealth
S_NIGHTSSTARXMAS, // seestate S_NIGHTSSTARXMAS, // seestate
sfx_None, // seesound sfx_None, // seesound
MT_FLINGNIGHTSSTAR, // reactiontime MT_FLINGNIGHTSSTAR, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
S_NULL, // painstate S_NULL, // painstate
0, // painchance 0, // painchance
@ -19818,21 +19818,21 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // spawnhealth 1000, // spawnhealth
S_NIGHTSSTARXMAS, // seestate S_NIGHTSSTARXMAS, // seestate
sfx_None, // seesound sfx_None, // seesound
MT_FLINGNIGHTSSTAR, // reactiontime MT_FLINGNIGHTSSTAR, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
S_NULL, // painstate S_NULL, // painstate
MT_NIGHTSSTAR, // painchance MT_NIGHTSSTAR, // painchance
sfx_s3k33, // painsound sfx_s3k33, // painsound
S_RING, // meleestate S_RING, // meleestate
S_NULL, // missilestate S_NULL, // missilestate
S_SPRK1, // deathstate S_SPRK1, // deathstate
S_NULL, // xdeathstate S_NULL, // xdeathstate
sfx_ncitem, // deathsound sfx_ncitem, // deathsound
38*FRACUNIT, // speed 38*FRACUNIT, // speed
16*FRACUNIT, // radius 16*FRACUNIT, // radius
24*FRACUNIT, // height 24*FRACUNIT, // height
0, // display offset 0, // display offset
100, // mass 100, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL, // flags MF_SLIDEME|MF_SPECIAL, // flags