*bends over seductively to pick up whitespace*
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16
src/info.c
16
src/info.c
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@ -19760,14 +19760,14 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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{ // MT_FLINGNIGHTSCHIP
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{ // MT_FLINGNIGHTSCHIP
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-1, // doomednum
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-1, // doomednum
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S_NIGHTSCHIP, // spawnstate
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S_NIGHTSCHIP, // spawnstate
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1000, // spawnhealth
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1000, // spawnhealth
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S_NULL, // seestate
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S_NULL, // seestate
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sfx_None, // seesound
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sfx_None, // seesound
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MT_FLINGNIGHTSCHIP, // reactiontime
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MT_FLINGNIGHTSCHIP, // reactiontime
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sfx_None, // attacksound
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sfx_None, // attacksound
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S_NULL, // painstate
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S_NULL, // painstate
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MT_NIGHTSCHIP, // painchance
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MT_NIGHTSCHIP, // painchance
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sfx_None, // painsound
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // missilestate
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@ -19791,7 +19791,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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1000, // spawnhealth
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1000, // spawnhealth
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S_NIGHTSSTARXMAS, // seestate
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S_NIGHTSSTARXMAS, // seestate
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sfx_None, // seesound
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sfx_None, // seesound
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MT_FLINGNIGHTSSTAR, // reactiontime
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MT_FLINGNIGHTSSTAR, // reactiontime
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sfx_None, // attacksound
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sfx_None, // attacksound
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S_NULL, // painstate
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S_NULL, // painstate
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0, // painchance
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0, // painchance
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@ -19818,21 +19818,21 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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1000, // spawnhealth
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1000, // spawnhealth
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S_NIGHTSSTARXMAS, // seestate
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S_NIGHTSSTARXMAS, // seestate
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sfx_None, // seesound
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sfx_None, // seesound
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MT_FLINGNIGHTSSTAR, // reactiontime
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MT_FLINGNIGHTSSTAR, // reactiontime
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sfx_None, // attacksound
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sfx_None, // attacksound
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S_NULL, // painstate
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S_NULL, // painstate
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MT_NIGHTSSTAR, // painchance
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MT_NIGHTSSTAR, // painchance
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sfx_s3k33, // painsound
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sfx_s3k33, // painsound
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S_RING, // meleestate
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S_RING, // meleestate
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S_NULL, // missilestate
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S_NULL, // missilestate
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S_SPRK1, // deathstate
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S_SPRK1, // deathstate
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S_NULL, // xdeathstate
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S_NULL, // xdeathstate
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sfx_ncitem, // deathsound
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sfx_ncitem, // deathsound
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38*FRACUNIT, // speed
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38*FRACUNIT, // speed
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16*FRACUNIT, // radius
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16*FRACUNIT, // radius
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24*FRACUNIT, // height
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24*FRACUNIT, // height
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0, // display offset
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0, // display offset
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100, // mass
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100, // mass
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0, // damage
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0, // damage
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sfx_None, // activesound
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sfx_None, // activesound
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MF_SLIDEME|MF_SPECIAL, // flags
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MF_SLIDEME|MF_SPECIAL, // flags
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