diff --git a/src/p_enemy.c b/src/p_enemy.c index e3f169784..18d37a1a7 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -726,6 +726,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed if (player->mo->health <= 0) continue; // dead + if (player->bot) + continue; // ignore bots + if (dist > 0 && P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist) continue; // Too far away