Move I_ShutdownConsole to I_ShutdownSystem
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@ -2169,7 +2169,6 @@ void I_Quit(void)
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if (quiting) goto death;
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if (quiting) goto death;
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SDLforceUngrabMouse();
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SDLforceUngrabMouse();
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quiting = SDL_FALSE;
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quiting = SDL_FALSE;
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I_ShutdownConsole();
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M_SaveConfig(NULL); //save game config, cvars..
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M_SaveConfig(NULL); //save game config, cvars..
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#ifndef NONET
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#ifndef NONET
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D_SaveBan(); // save the ban list
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D_SaveBan(); // save the ban list
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@ -2287,8 +2286,6 @@ void I_Error(const char *error, ...)
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I_OutputMsg("\nI_Error(): %s\n", buffer);
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I_OutputMsg("\nI_Error(): %s\n", buffer);
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// ---
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// ---
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I_ShutdownConsole();
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M_SaveConfig(NULL); // save game config, cvars..
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M_SaveConfig(NULL); // save game config, cvars..
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#ifndef NONET
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#ifndef NONET
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D_SaveBan(); // save the ban list
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D_SaveBan(); // save the ban list
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@ -2388,6 +2385,8 @@ void I_ShutdownSystem(void)
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{
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{
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INT32 c;
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INT32 c;
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I_ShutdownConsole();
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for (c = MAX_QUIT_FUNCS-1; c >= 0; c--)
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for (c = MAX_QUIT_FUNCS-1; c >= 0; c--)
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if (quit_funcs[c])
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if (quit_funcs[c])
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(*quit_funcs[c])();
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(*quit_funcs[c])();
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