On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway
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@ -67,7 +67,7 @@ static INT32 menuanimtimer; // Title screen: background animation timing
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mobj_t *titlemapcameraref = NULL;
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mobj_t *titlemapcameraref = NULL;
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// menu presentation state
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// menu presentation state
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char curbgname[9];
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char curbgname[8];
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SINT8 curfadevalue;
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SINT8 curfadevalue;
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boolean curhidepics;
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boolean curhidepics;
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INT32 curbgcolor;
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INT32 curbgcolor;
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@ -84,7 +84,7 @@ typedef enum
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extern UINT8 titlemapinaction;
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extern UINT8 titlemapinaction;
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extern mobj_t *titlemapcameraref;
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extern mobj_t *titlemapcameraref;
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extern char curbgname[9];
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extern char curbgname[8];
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extern SINT8 curfadevalue;
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extern SINT8 curfadevalue;
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extern boolean curhidepics;
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extern boolean curhidepics;
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extern INT32 curbgcolor;
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extern INT32 curbgcolor;
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@ -123,7 +123,7 @@ typedef enum
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typedef struct
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typedef struct
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{
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{
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char bgname[9]; // name for background gfx lump; lays over titlemap if this is set
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char bgname[8]; // name for background gfx lump; lays over titlemap if this is set
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SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting
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SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting
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INT32 titlescrollxspeed; // background gfx scroll per menu; inherits global setting
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INT32 titlescrollxspeed; // background gfx scroll per menu; inherits global setting
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INT32 titlescrollyspeed; // y scroll
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INT32 titlescrollyspeed; // y scroll
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