On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway

This commit is contained in:
Monster Iestyn 2019-07-20 16:30:30 +01:00
parent e50147f7f0
commit 0f8c046c6f
3 changed files with 3 additions and 3 deletions

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@ -67,7 +67,7 @@ static INT32 menuanimtimer; // Title screen: background animation timing
mobj_t *titlemapcameraref = NULL;
// menu presentation state
char curbgname[9];
char curbgname[8];
SINT8 curfadevalue;
boolean curhidepics;
INT32 curbgcolor;

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@ -84,7 +84,7 @@ typedef enum
extern UINT8 titlemapinaction;
extern mobj_t *titlemapcameraref;
extern char curbgname[9];
extern char curbgname[8];
extern SINT8 curfadevalue;
extern boolean curhidepics;
extern INT32 curbgcolor;

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@ -123,7 +123,7 @@ typedef enum
typedef struct
{
char bgname[9]; // name for background gfx lump; lays over titlemap if this is set
char bgname[8]; // name for background gfx lump; lays over titlemap if this is set
SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting
INT32 titlescrollxspeed; // background gfx scroll per menu; inherits global setting
INT32 titlescrollyspeed; // y scroll