Changed the pity shield sound to one with a higher volume.
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@ -7040,7 +7040,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_PITY_ICON1, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_shield, // seesound
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sfx_s3k3a, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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