In the absence of a proper revamp of the badnik, give the Deton the SPB sound from Kart when it sees the player, as a teaching shorthand and/or easter egg.
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@ -4271,7 +4271,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_DETON1, // spawnstate
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S_DETON1, // spawnstate
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1, // spawnhealth
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1, // spawnhealth
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S_DETON2, // seestate
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S_DETON2, // seestate
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sfx_None, // seesound
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sfx_kc57, // seesound
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1, // reactiontime
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1, // reactiontime
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sfx_deton, // attacksound
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sfx_deton, // attacksound
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S_NULL, // painstate
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S_NULL, // painstate
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