Fix infinitely long splat spans
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@ -268,6 +268,9 @@ void R_RenderFloorSplat(floorsplat_t *pSplat, vertex_t *verts, vissprite_t *vis)
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x2 = swap;
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}
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if (x1 == INT16_MIN || x2 == INT16_MAX)
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continue;
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if (x1 < 0)
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x1 = 0;
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if (x2 >= vid.width)
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