From 0da21244c0b0f36da86509916aaee66c6966cf07 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 12 Aug 2018 14:30:49 +0100 Subject: [PATCH] Added "Tutorialmap" MainCfg option for SOC --- src/dehacked.c | 13 +++++++++++++ src/doomstat.h | 2 ++ src/g_game.c | 2 ++ src/m_menu.c | 2 -- 4 files changed, 17 insertions(+), 2 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index fb0f958c3..28c86f56e 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -2863,6 +2863,19 @@ static void readmaincfg(MYFILE *f) startchar = (INT16)value; char_on = -1; } + else if (fastcmp(word, "TUTORIALMAP")) + { + // Support using the actual map name, + // i.e., Level AB, Level FZ, etc. + + // Convert to map number + if (word2[0] >= 'A' && word2[0] <= 'Z') + value = M_MapNumber(word2[0], word2[1]); + else + value = get_number(word2); + + tutorialmap = (INT16)value; + } else deh_warning("Maincfg: unknown word '%s'", word); } diff --git a/src/doomstat.h b/src/doomstat.h index 24b9e5753..18ae04584 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -132,6 +132,8 @@ extern INT16 titlemap; extern boolean hidetitlepics; extern INT16 bootmap; //bootmap for loading a map on startup +extern INT16 tutorialmap; // map to load for tutorial + extern boolean looptitle; // CTF colors. diff --git a/src/g_game.c b/src/g_game.c index 52358a8b9..da6f1bbd1 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -127,6 +127,8 @@ INT16 titlemap = 0; boolean hidetitlepics = false; INT16 bootmap; //bootmap for loading a map on startup +INT16 tutorialmap = 0; // map to load for tutorial + boolean looptitle = false; UINT8 skincolor_redteam = SKINCOLOR_RED; diff --git a/src/m_menu.c b/src/m_menu.c index f8324ab7e..ec7215d46 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -6132,8 +6132,6 @@ static void M_LoadGameLevelSelect(INT32 choice) M_SetupNextMenu(&SP_LevelSelectDef); } -static INT32 tutorialmap = 1000; // MAPZ0, temporary value - // Starts up the tutorial immediately (tbh I wasn't sure where else to put this) static void M_StartTutorial(INT32 choice) {