Fixed seed spawning not properly accounting for reverse gravity.
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@ -10367,7 +10367,7 @@ mobj_t *P_InternalFlickySpawn(mobj_t *actor, mobjtype_t flickytype, fixed_t momz
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flicky->angle = actor->angle;
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flicky->angle = actor->angle;
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if (flickytype == MT_SEED)
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if (flickytype == MT_SEED)
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flicky->z += (actor->height - flicky->height)/2;
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flicky->z += P_MobjFlip(actor)*(actor->height - flicky->height)/2;
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if (actor->eflags & MFE_UNDERWATER)
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if (actor->eflags & MFE_UNDERWATER)
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momz = FixedDiv(momz, FixedSqrt(3*FRACUNIT));
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momz = FixedDiv(momz, FixedSqrt(3*FRACUNIT));
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