From 0d4158bbd0a760cce9dc27b76ec86d71eb256609 Mon Sep 17 00:00:00 2001 From: toaster Date: Sat, 30 Nov 2019 10:29:51 +0000 Subject: [PATCH] Fix the flung Brak not being removed on deathpits. --- src/p_mobj.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 5ab11ba2c..2bd3950a9 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -8200,13 +8200,13 @@ void P_MobjThinker(mobj_t *mobj) var2 = 0; A_BossScream(mobj); } + if (P_CheckDeathPitCollide(mobj)) + { + P_RemoveMobj(mobj); + return; + } if (mobj->momz && mobj->z+mobj->momz <= mobj->floorz) { - if (P_CheckDeathPitCollide(mobj)) - { - P_RemoveMobj(mobj); - return; - } S_StartSound(mobj, sfx_befall); if (mobj->state != states+S_CYBRAKDEMON_DIE8) P_SetMobjState(mobj, S_CYBRAKDEMON_DIE8);