Base colour changes

Default colours before new colours are potentially added.
Rosewood is the same as orange and will likely be removed.
This commit is contained in:
Sryder13 2015-07-23 00:03:31 +01:00
parent d7b3795a82
commit 0d357adb52

View file

@ -236,27 +236,27 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
0x03, // SKINCOLOR_SILVER
0x08, // SKINCOLOR_GREY
0x18, // SKINCOLOR_BLACK
0xd0, // SKINCOLOR_CYAN
0xdc, // SKINCOLOR_TEAL
0xc8, // SKINCOLOR_STEELBLUE
0xe2, // SKINCOLOR_BLUE
0x40, // SKINCOLOR_PEACH
0x48, // SKINCOLOR_TAN
0x90, // SKINCOLOR_PINK
0xf8, // SKINCOLOR_LAVENDER
0xc0, // SKINCOLOR_PURPLE
0x52, // SKINCOLOR_ORANGE
0x5c, // SKINCOLOR_ROSEWOOD
0x20, // SKINCOLOR_BEIGE
0x30, // SKINCOLOR_BROWN
0x7d, // SKINCOLOR_RED
0x85, // SKINCOLOR_DARKRED
0xb8, // SKINCOLOR_NEONGREEN
0xa0, // SKINCOLOR_GREEN
0xb0, // SKINCOLOR_ZIM
0x69, // SKINCOLOR_OLIVE
0x67, // SKINCOLOR_YELLOW
0x70, // SKINCOLOR_GOLD
0x70, // SKINCOLOR_CYAN
0x7c, // SKINCOLOR_TEAL
0x9a, // SKINCOLOR_STEELBLUE
0x80, // SKINCOLOR_BLUE
0xc8, // SKINCOLOR_PEACH
0x54, // SKINCOLOR_TAN
0xc0, // SKINCOLOR_PINK
0xb0, // SKINCOLOR_LAVENDER
0xa0, // SKINCOLOR_PURPLE
0x30, // SKINCOLOR_ORANGE
0x30, // SKINCOLOR_ROSEWOOD
0xe0, // SKINCOLOR_BEIGE
0xd0, // SKINCOLOR_BROWN
0x20, // SKINCOLOR_RED
0x28, // SKINCOLOR_DARKRED
0xf0, // SKINCOLOR_NEONGREEN
0x60, // SKINCOLOR_GREEN
0x58, // SKINCOLOR_ZIM
0x49, // SKINCOLOR_OLIVE
0x48, // SKINCOLOR_YELLOW
0x40, // SKINCOLOR_GOLD
};
INT32 i;
INT32 starttranscolor;
@ -293,25 +293,18 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
{
case SKINCOLOR_SILVER:
case SKINCOLOR_GREY:
case SKINCOLOR_PEACH:
case SKINCOLOR_BEIGE:
case SKINCOLOR_BROWN:
case SKINCOLOR_RED:
case SKINCOLOR_GREEN:
case SKINCOLOR_BLUE:
case SKINCOLOR_ORANGE:
case SKINCOLOR_ROSEWOOD:
// 16 color ramp
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
break;
case SKINCOLOR_ORANGE:
// 14 colors of orange + brown
for (i = 0; i < SKIN_RAMP_LENGTH-2; i++)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
for (i = 0; i < 2; i++)
dest_colormap[starttranscolor + (i+SKIN_RAMP_LENGTH-2)] = (UINT8)(152 + i);
break;
case SKINCOLOR_CYAN:
// 12 color ramp
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
@ -320,57 +313,141 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
case SKINCOLOR_WHITE:
case SKINCOLOR_BLACK:
case SKINCOLOR_STEELBLUE:
case SKINCOLOR_PINK:
case SKINCOLOR_LAVENDER:
case SKINCOLOR_PURPLE:
case SKINCOLOR_DARKRED:
case SKINCOLOR_ZIM:
case SKINCOLOR_YELLOW:
case SKINCOLOR_GOLD:
// 8 color ramp
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (i >> 1));
break;
case SKINCOLOR_TEAL:
// 5 color ramp
// 5 color ramp, from 2 colour ranges
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (5*i/16 == 0)
dest_colormap[starttranscolor + i] = 0xf7;
dest_colormap[starttranscolor + i] = 0xf8;
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (5*i/SKIN_RAMP_LENGTH) - 1);
}
break;
case SKINCOLOR_PEACH:
// 10 color rame, from 2 color ranges
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (10*i/16 == 0)
dest_colormap[starttranscolor + i] = 0xC0; // Lightest
else if (10*i/16 == 1)
dest_colormap[starttranscolor + i] = 0x30; // Second
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (10*i/SKIN_RAMP_LENGTH) - 2); // main
}
break;
case SKINCOLOR_TAN:
// 8 color rame, from 3 color ranges
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (8*i/16 == 0)
dest_colormap[starttranscolor + i] = 0x51; // Lightest 1
else if (8*i/16 == 5)
dest_colormap[starttranscolor + i] = 0xE5; // Darkest 1
else if (8*i/16 == 6)
dest_colormap[starttranscolor + i] = 0xE9; // Darkest 2
else if (8*i/16 == 7)
dest_colormap[starttranscolor + i] = 0xDD; // Darkest 3
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (8*i/SKIN_RAMP_LENGTH) - 1); // main
}
break;
case SKINCOLOR_BEIGE:
// 13 color range, from 2 color ranges
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (13*i/16 == 12)
dest_colormap[starttranscolor + i] = 0xDD; // darkest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (13*i/SKIN_RAMP_LENGTH)); // Neon green
}
break;
case SKINCOLOR_STEELBLUE:
// 8 color range, from 2 color ranges
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (8*i/16 <= 1)
dest_colormap[starttranscolor + i] = 0x80 + 8*i/16; // Lightest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (8*i/SKIN_RAMP_LENGTH) - 2); // main
}
break;
case SKINCOLOR_LAVENDER:
// 10 color range, from 2 color ranges
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (10*i/16 <= 1)
dest_colormap[starttranscolor + i] = 0xEC + 10*i/16; // Lightest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (10*i/SKIN_RAMP_LENGTH) - 2); // main
}
break;
case SKINCOLOR_PURPLE:
// 12 color range, from 2 color ranges
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (12*i/16 == 0)
dest_colormap[starttranscolor + i] = 0xEC; // Lightest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH) - 1); // main
}
break;
case SKINCOLOR_YELLOW:
// 13 color range, from 2 color ranges
// actually magenta
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (12*i/16 <= 3)
dest_colormap[starttranscolor + i] = 0x50 + 12*i/16; // Lightest
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH) - 4); // main
}
break;
case SKINCOLOR_GOLD:
// 10 color rame, from 2 color ranges
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (10*i/16 == 0)
dest_colormap[starttranscolor + i] = 0x50; // Lightest
else if (10*i/16 == 1)
dest_colormap[starttranscolor + i] = 0x53; // Second
else
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (10*i/SKIN_RAMP_LENGTH) - 2); // main
}
break;
case SKINCOLOR_OLIVE:
// 7 color ramp
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (7*i/SKIN_RAMP_LENGTH));
break;
case SKINCOLOR_TAN:
// 16 color ramp, from two color ranges
for (i = 0; i < SKIN_RAMP_LENGTH/2; i++) // Peach half
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + i);
for (i = 0; i < SKIN_RAMP_LENGTH/2; i++) // Brown half
dest_colormap[starttranscolor + (i+8)] = (UINT8)(48 + i);
break;
case SKINCOLOR_ROSEWOOD:
// 12 color ramp, from two color ranges!
for (i = 0; i < 6; i++) // Orange ...third?
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (12*i/SKIN_RAMP_LENGTH));
for (i = 0; i < 10; i++) // Rosewood two-thirds-ish
dest_colormap[starttranscolor + (i+6)] = (UINT8)(152 + (12*i/SKIN_RAMP_LENGTH));
break;
case SKINCOLOR_NEONGREEN:
// Multi-color ramp
dest_colormap[starttranscolor] = 0xA0; // Brighter green
for (i = 0; i < SKIN_RAMP_LENGTH-1; i++) // Neon Green
dest_colormap[starttranscolor + (i+1)] = (UINT8)(skinbasecolors[color - 1] + (6*i/(SKIN_RAMP_LENGTH-1)));
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
{
if (10*i/16 <= 1)
dest_colormap[starttranscolor + i] = 0x60 + 10*i/16; // Brighter green
else if (10*i/16 < 9)
dest_colormap[starttranscolor + i] = (UINT8)(skinbasecolors[color - 1] + (10*i/SKIN_RAMP_LENGTH) - 2); // Neon green
else
dest_colormap[starttranscolor + i] = 0x6F;
}
break;
// Super colors, from lightest to darkest!