Change versionstring to 2.2.0
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@ -140,8 +140,8 @@ extern FILE *logstream;
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#else
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#define VERSION 202 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "v2.2"
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#define VERSIONSTRINGW L"v2.2"
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#define VERSIONSTRING "v2.2.0"
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#define VERSIONSTRINGW L"v2.2.0"
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// Hey! If you change this, add 1 to the MODVERSION below!
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// Otherwise we can't force updates!
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#endif
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