Fix indentation in MOBJCONSISTANCY conditional
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@ -4480,7 +4480,8 @@ static INT16 Consistancy(void)
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ret += P_GetRandSeed();
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#ifdef MOBJCONSISTANCY
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if (gamestate == GS_LEVEL) {
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if (gamestate == GS_LEVEL)
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{
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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