Merge branch 'lua-neatstuff' into 'next'

Extra functionality for lua

See merge request STJr/SRB2!601
This commit is contained in:
James R 2020-01-05 20:54:17 -05:00
commit 0bbc11c2a9
4 changed files with 166 additions and 1 deletions

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@ -20,9 +20,12 @@ enum hook {
hook_MapChange, hook_MapChange,
hook_MapLoad, hook_MapLoad,
hook_PlayerJoin, hook_PlayerJoin,
hook_PreThinkFrame,
hook_ThinkFrame, hook_ThinkFrame,
hook_PostThinkFrame,
hook_MobjSpawn, hook_MobjSpawn,
hook_MobjCollide, hook_MobjCollide,
hook_MobjLineCollide,
hook_MobjMoveCollide, hook_MobjMoveCollide,
hook_TouchSpecial, hook_TouchSpecial,
hook_MobjFuse, hook_MobjFuse,
@ -62,12 +65,16 @@ extern const char *const hookNames[];
void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load) void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
void LUAh_MapLoad(void); // Hook for map load void LUAh_MapLoad(void); // Hook for map load
void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
void LUAh_PreThinkFrame(void); // Hook for frame (before mobj and player thinkers)
void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers) void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers)
void LUAh_PostThinkFrame(void); // Hook for frame (at end of tick, ie after overlays, precipitation, specials)
boolean LUAh_MobjHook(mobj_t *mo, enum hook which); boolean LUAh_MobjHook(mobj_t *mo, enum hook which);
boolean LUAh_PlayerHook(player_t *plr, enum hook which); boolean LUAh_PlayerHook(player_t *plr, enum hook which);
#define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type #define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which); UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which);
UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which);
#define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type #define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type
#define LUAh_MobjLineCollide(thing, line) LUAh_MobjLineCollideHook(thing, line, hook_MobjLineCollide) // Hook for PIT_CheckThing by (thing) mobj type
#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type #define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type
boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type
#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type #define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type

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@ -31,9 +31,12 @@ const char *const hookNames[hook_MAX+1] = {
"MapChange", "MapChange",
"MapLoad", "MapLoad",
"PlayerJoin", "PlayerJoin",
"PreThinkFrame",
"ThinkFrame", "ThinkFrame",
"PostThinkFrame",
"MobjSpawn", "MobjSpawn",
"MobjCollide", "MobjCollide",
"MobjLineCollide",
"MobjMoveCollide", "MobjMoveCollide",
"TouchSpecial", "TouchSpecial",
"MobjFuse", "MobjFuse",
@ -124,6 +127,7 @@ static int lib_addHook(lua_State *L)
// Take a mobjtype enum which this hook is specifically for. // Take a mobjtype enum which this hook is specifically for.
case hook_MobjSpawn: case hook_MobjSpawn:
case hook_MobjCollide: case hook_MobjCollide:
case hook_MobjLineCollide:
case hook_MobjMoveCollide: case hook_MobjMoveCollide:
case hook_TouchSpecial: case hook_TouchSpecial:
case hook_MobjFuse: case hook_MobjFuse:
@ -183,6 +187,7 @@ static int lib_addHook(lua_State *L)
lastp = &mobjthinkerhooks[hook.s.mt]; lastp = &mobjthinkerhooks[hook.s.mt];
break; break;
case hook_MobjCollide: case hook_MobjCollide:
case hook_MobjLineCollide:
case hook_MobjMoveCollide: case hook_MobjMoveCollide:
lastp = &mobjcollidehooks[hook.s.mt]; lastp = &mobjcollidehooks[hook.s.mt];
break; break;
@ -413,6 +418,29 @@ void LUAh_PlayerJoin(int playernum)
lua_settop(gL, 0); lua_settop(gL, 0);
} }
// Hook for frame (before mobj and player thinkers)
void LUAh_PreThinkFrame(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_PreThinkFrame/8] & (1<<(hook_PreThinkFrame%8))))
return;
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PreThinkFrame)
continue;
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
if (lua_pcall(gL, 0, 0, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
}
// Hook for frame (after mobj and player thinkers) // Hook for frame (after mobj and player thinkers)
void LUAh_ThinkFrame(void) void LUAh_ThinkFrame(void)
{ {
@ -436,6 +464,30 @@ void LUAh_ThinkFrame(void)
} }
} }
// Hook for frame (at end of tick, ie after overlays, precipitation, specials)
void LUAh_PostThinkFrame(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_PostThinkFrame/8] & (1<<(hook_PostThinkFrame%8))))
return;
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PostThinkFrame)
continue;
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
if (lua_pcall(gL, 0, 0, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
}
// Hook for mobj collisions // Hook for mobj collisions
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
{ {
@ -515,6 +567,84 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
return shouldCollide; return shouldCollide;
} }
UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which)
{
hook_p hookp;
UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[which/8] & (1<<(which%8))))
return 0;
I_Assert(thing->type < NUMMOBJTYPES);
lua_settop(gL, 0);
// Look for all generic mobj collision hooks
for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, thing, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
for (hookp = mobjcollidehooks[thing->type]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, thing, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldCollide;
}
// Hook for mobj thinkers // Hook for mobj thinkers
boolean LUAh_MobjThinker(mobj_t *mo) boolean LUAh_MobjThinker(mobj_t *mo)
{ {

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@ -1948,6 +1948,19 @@ static boolean PIT_CheckLine(line_t *ld)
// this line is out of the if so upper and lower textures can be hit by a splat // this line is out of the if so upper and lower textures can be hit by a splat
blockingline = ld; blockingline = ld;
#ifdef HAVE_BLUA
{
UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, blockingline); // checks hook for thing's type
if (P_MobjWasRemoved(tmthing))
return true; // one of them was removed???
if (shouldCollide == 1)
return false; // force collide
else if (shouldCollide == 2)
return true; // force no collide
}
#endif
if (!ld->backsector) // one sided line if (!ld->backsector) // one sided line
{ {
if (P_PointOnLineSide(tmthing->x, tmthing->y, ld)) if (P_PointOnLineSide(tmthing->x, tmthing->y, ld))
@ -1992,7 +2005,7 @@ static boolean PIT_CheckLine(line_t *ld)
if (lowfloor < tmdropoffz) if (lowfloor < tmdropoffz)
tmdropoffz = lowfloor; tmdropoffz = lowfloor;
return true; return true;
} }

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@ -629,6 +629,10 @@ void P_Ticker(boolean run)
if (demoplayback) if (demoplayback)
G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0); G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0);
#ifdef HAVE_BLUA
LUAh_PreThinkFrame();
#endif
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
P_PlayerThink(&players[i]); P_PlayerThink(&players[i]);
@ -726,6 +730,10 @@ void P_Ticker(boolean run)
G_ConsGhostTic(); G_ConsGhostTic();
if (modeattacking) if (modeattacking)
G_GhostTicker(); G_GhostTicker();
#ifdef HAVE_BLUA
LUAh_PostThinkFrame();
#endif
} }
P_MapEnd(); P_MapEnd();
@ -745,6 +753,9 @@ void P_PreTicker(INT32 frames)
{ {
P_MapStart(); P_MapStart();
#ifdef HAVE_BLUA
LUAh_PreThinkFrame();
#endif
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
{ {
@ -779,6 +790,10 @@ void P_PreTicker(INT32 frames)
P_UpdateSpecials(); P_UpdateSpecials();
P_RespawnSpecials(); P_RespawnSpecials();
#ifdef HAVE_BLUA
LUAh_PostThinkFrame();
#endif
P_MapEnd(); P_MapEnd();
} }
} }