I_FinishUpdate: OglSdlFinishUpdate should never run for render_soft, even if screens[0] somehow is NULL
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@ -931,7 +931,7 @@ void I_FinishUpdate(void)
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if (cv_ticrate.value)
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if (cv_ticrate.value)
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SCR_DisplayTicRate();
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SCR_DisplayTicRate();
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if (render_soft == rendermode && screens[0])
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if (rendermode == render_soft && screens[0])
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{
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{
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SDL_Rect rect;
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SDL_Rect rect;
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@ -958,7 +958,7 @@ void I_FinishUpdate(void)
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}
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}
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#ifdef HWRENDER
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#ifdef HWRENDER
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else
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else if (rendermode == render_opengl)
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{
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{
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OglSdlFinishUpdate(cv_vidwait.value);
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OglSdlFinishUpdate(cv_vidwait.value);
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}
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}
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