I_FinishUpdate: OglSdlFinishUpdate should never run for render_soft, even if screens[0] somehow is NULL

This commit is contained in:
Monster Iestyn 2017-05-15 15:24:40 +01:00
parent a1f5caeba6
commit 093800cb06

View file

@ -931,7 +931,7 @@ void I_FinishUpdate(void)
if (cv_ticrate.value) if (cv_ticrate.value)
SCR_DisplayTicRate(); SCR_DisplayTicRate();
if (render_soft == rendermode && screens[0]) if (rendermode == render_soft && screens[0])
{ {
SDL_Rect rect; SDL_Rect rect;
@ -958,7 +958,7 @@ void I_FinishUpdate(void)
} }
#ifdef HWRENDER #ifdef HWRENDER
else else if (rendermode == render_opengl)
{ {
OglSdlFinishUpdate(cv_vidwait.value); OglSdlFinishUpdate(cv_vidwait.value);
} }