Load mapmus vars post-boss even if another tune is playing, like a jingle

This commit is contained in:
mazmazz 2018-08-25 17:42:46 -04:00
parent 7d882c482f
commit 083de09f88
1 changed files with 6 additions and 3 deletions

View File

@ -3530,8 +3530,7 @@ void A_BossDeath(mobj_t *mo)
junk.tag = 682;
EV_DoElevator(&junk, elevateHighest, false);
// change the music if specified
if (mapheaderinfo[gamemap-1]->muspostbossname && !strncmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7))
if (mapheaderinfo[gamemap-1]->muspostbossname)
{
// Touching the egg trap button calls P_DoPlayerExit, which calls P_RestoreMusic.
// So just park ourselves in the mapmus variables.
@ -3539,7 +3538,11 @@ void A_BossDeath(mobj_t *mo)
mapmusname[6] = 0;
mapmusflags = (mapheaderinfo[gamemap-1]->muspostbosstrack & MUSIC_TRACKMASK) | MUSIC_RELOADRESET;
mapmusposition = mapheaderinfo[gamemap-1]->muspostbosspos;
S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2), 0);
// don't change if we're in another tune
// but in case we're in jingle, use our parked mapmus variables so the correct track restores
if (!strncmp(mapheaderinfo[gamemap-1]->musname, mapmusname, 7))
S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2), 0);
}
}