Merge branch 'EOL-11' into EOL

This commit is contained in:
Alam Ed Arias 2018-11-27 20:47:38 -05:00
commit 0765c83ccc
7 changed files with 6 additions and 6 deletions

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@ -3021,7 +3021,6 @@ static void G_DoCompleted(void)
if ((gottoken = (gametype == GT_COOP && token)))
{
INT16 i;
token--;
for (i = 0; i < 7; i++)

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@ -16823,7 +16823,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
100, // mass
0, // damage
sfx_lntsit, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_RUNSPAWNFUNC|MF_NOGRAVITY, // flags
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},

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@ -1594,7 +1594,7 @@ void A_CheckBuddy(mobj_t *actor)
// Helper function for the Robo Hood.
// Don't ask me how it works. Nev3r made it with dark majyks.
void P_ParabolicMove(mobj_t *actor, fixed_t x, fixed_t y, fixed_t z, fixed_t speed)
static void P_ParabolicMove(mobj_t *actor, fixed_t x, fixed_t y, fixed_t z, fixed_t speed)
{
fixed_t dh;

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@ -2663,6 +2663,8 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
player_t *player = target->player;
tic_t oldnightstime = player->nightstime;
(void)source; // unused
if (!player->powers[pw_flashing])
{
angle_t fa;

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@ -306,7 +306,6 @@ void P_GiveEmerald(boolean spawnObj)
if (spawnObj && playeringame[consoleplayer])
{
// The Chaos Emerald begins to orbit us!
UINT8 em = P_GetNextEmerald();
// Only give it to ONE person!
mobj_t *emmo = P_SpawnMobjFromMobj(players[consoleplayer].mo, 0, 0, players[consoleplayer].mo->height, MT_GOTEMERALD);
P_SetTarget(&emmo->target, players[consoleplayer].mo);

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@ -1667,7 +1667,7 @@ static void ST_drawNiGHTSHUD(void)
else
ST_DrawTopLeftOverlayPatch(40, 8 + 5, narrow[(leveltime/2)&7]);
}
else if (oldspecialstage && total_spherecount < ssspheres)
else if (oldspecialstage && total_spherecount < (INT32)ssspheres)
{
INT32 cfill, amount;
const INT32 length = 88;

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@ -329,7 +329,7 @@ void Y_IntermissionDrawer(void)
else if (!animatetic && data.spec.bonus.points == 0 && data.spec.passed3[0] != '\0')
animatetic = intertic + TICRATE;
if (animatetic && intertic >= animatetic)
if (animatetic && (tic_t)intertic >= animatetic)
{
const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH
INT32 animatetimer = (intertic - animatetic);