[Software floor sprites] Set the colormap and translation outside of the loop

This commit is contained in:
Jaime Passos 2020-10-15 14:12:19 -03:00
parent bf9ed39ec3
commit 060c25c14d
1 changed files with 14 additions and 14 deletions

View File

@ -251,7 +251,18 @@ void R_RenderFloorSplat(floorsplat_t *pSplat, vector2_t *verts, vissprite_t *vis
}
}
ds_transmap = NULL;
ds_colormap = vis->colormap;
ds_translation = R_GetSpriteTranslation(vis);
if (ds_translation == NULL)
ds_translation = colormaps;
if (vis->extra_colormap)
{
if (!ds_colormap)
ds_colormap = vis->extra_colormap->colormap;
else
ds_colormap = &vis->extra_colormap->colormap[ds_colormap - colormaps];
}
if (vis->transmap)
{
@ -262,6 +273,8 @@ void R_RenderFloorSplat(floorsplat_t *pSplat, vector2_t *verts, vissprite_t *vis
else
spanfunctype = SPANDRAWFUNC_TRANSSPRITE;
}
else
ds_transmap = NULL;
if (ds_powersoftwo)
spanfunc = spanfuncs[spanfunctype];
@ -334,19 +347,6 @@ void R_RenderFloorSplat(floorsplat_t *pSplat, vector2_t *verts, vissprite_t *vis
break;
}
ds_colormap = vis->colormap;
ds_translation = R_GetSpriteTranslation(vis);
if (ds_translation == NULL)
ds_translation = colormaps;
if (vis->extra_colormap)
{
if (!ds_colormap)
ds_colormap = vis->extra_colormap->colormap;
else
ds_colormap = &vis->extra_colormap->colormap[ds_colormap - colormaps];
}
if (!pSplat->tilted)
{
angle = (viewangle + pSplat->angle)>>ANGLETOFINESHIFT;