Merge remote-tracking branch 'public-gl/md3-vanilla' into md3-vanilla

This commit is contained in:
mazmazz 2019-05-02 17:56:49 -04:00
commit 05b576dde8

View file

@ -1075,7 +1075,14 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
if (sprframe->rotate) if (sprframe->rotate)
{ {
const fixed_t anglef = AngleFixed(spr->mobj->angle); fixed_t anglef = AngleFixed(spr->mobj->angle);
// \todo adapt for 2.2 directionchar? The below code is from Kart
#if 0
if (spr->mobj->player)
anglef = AngleFixed(spr->mobj->player->frameangle);
else
anglef = AngleFixed(spr->mobj->angle);
#endif
p.angley = FIXED_TO_FLOAT(anglef); p.angley = FIXED_TO_FLOAT(anglef);
} }
else else