Merge remote-tracking branch 'public-gl/md3-vanilla' into md3-vanilla
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commit
05b576dde8
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@ -1075,7 +1075,14 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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if (sprframe->rotate)
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if (sprframe->rotate)
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{
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{
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const fixed_t anglef = AngleFixed(spr->mobj->angle);
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fixed_t anglef = AngleFixed(spr->mobj->angle);
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// \todo adapt for 2.2 directionchar? The below code is from Kart
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#if 0
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if (spr->mobj->player)
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anglef = AngleFixed(spr->mobj->player->frameangle);
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else
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anglef = AngleFixed(spr->mobj->angle);
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#endif
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p.angley = FIXED_TO_FLOAT(anglef);
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p.angley = FIXED_TO_FLOAT(anglef);
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}
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}
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else
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else
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