Removed bit of code that'd never run.
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@ -3304,8 +3304,6 @@ void P_PlayerRingBurst(player_t *player, INT32 num_rings)
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for (i = 0; i < num_rings; i++)
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{
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INT32 objType = mobjinfo[MT_RING].reactiontime;
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if (mariomode)
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objType = mobjinfo[MT_COIN].reactiontime;
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z = player->mo->z;
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if (player->mo->eflags & MFE_VERTICALFLIP)
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