Make input turn speed tween by lateral momentum, not total
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2b70b4bf36
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@ -1404,7 +1404,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar
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fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar
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if (camadjustfactor)
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if (camadjustfactor)
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*myangle -= cmd->sidemove * min(20, player->speed / FRACUNIT) * camadjustfactor;
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{
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fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT);
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*myangle -= cmd->sidemove * min(20, FixedMul(player->speed, abs(sine)) / FRACUNIT) * camadjustfactor;
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}
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}
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}
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if (abilitydirection && camera.chase && !ticcmd_resetdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART)
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if (abilitydirection && camera.chase && !ticcmd_resetdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART)
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