diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 67a230289..aaaf33cb5 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -328,6 +328,10 @@ consvar_t cv_numlaps = {"numlaps", "4", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_con static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}}; consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL}; +// Point and time limits for every gametype +INT32 pointlimits[NUMGAMETYPES]; +INT32 timelimits[NUMGAMETYPES]; + // log elemental hazards -- not a netvar, is local to current player consvar_t cv_hazardlog = {"hazardlog", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -3951,6 +3955,15 @@ void D_GameTypeChanged(INT32 lastgametype) if (!cv_itemrespawntime.changed) CV_Set(&cv_itemrespawntime, cv_itemrespawntime.defaultvalue); // respawn normally break; + default: + if (!cv_timelimit.changed && !cv_pointlimit.changed) // user hasn't changed limits + { + CV_SetValue(&cv_timelimit, timelimits[gametype]); + CV_SetValue(&cv_pointlimit, pointlimits[gametype]); + } + if (!cv_itemrespawntime.changed) + CV_Set(&cv_itemrespawntime, cv_itemrespawntime.defaultvalue); // respawn normally + break; } } else if (!multiplayer && !netgame) diff --git a/src/d_netcmd.h b/src/d_netcmd.h index 8f857c6db..cd2efe2e3 100644 --- a/src/d_netcmd.h +++ b/src/d_netcmd.h @@ -60,9 +60,12 @@ extern consvar_t cv_flagtime; extern consvar_t cv_touchtag; extern consvar_t cv_hidetime; -extern consvar_t cv_friendlyfire; extern consvar_t cv_pointlimit; extern consvar_t cv_timelimit; +extern INT32 pointlimits[NUMGAMETYPES]; +extern INT32 timelimits[NUMGAMETYPES]; + +extern consvar_t cv_friendlyfire; extern consvar_t cv_numlaps; extern consvar_t cv_basenumlaps; extern UINT32 timelimitintics; diff --git a/src/dehacked.c b/src/dehacked.c index abd0cad7c..cbbbe8d77 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1152,6 +1152,8 @@ static void readgametype(MYFILE *f, char *gtname) INT16 newgtidx = 0; UINT32 newgtrules = 0; UINT32 newgttol = 0; + INT32 newgtpointlimit = 0; + INT32 newgttimelimit = 0; UINT8 newgtleftcolor = 0; UINT8 newgtrightcolor = 0; int newgtinttype = 0; @@ -1223,31 +1225,31 @@ static void readgametype(MYFILE *f, char *gtname) word2[strlen(word2)-1] = '\0'; i = atoi(word2); + // Game type rules if (fastcmp(word, "RULES")) { - // Game type rules (GTR_) + // GTR_ newgtrules = (UINT32)get_number(word2); } + // Point and time limits + else if (fastcmp(word, "DEFAULTPOINTLIMIT")) + newgtpointlimit = (INT32)i; + else if (fastcmp(word, "DEFAULTTIMELIMIT")) + newgttimelimit = (INT32)i; + // Level platter else if (fastcmp(word, "HEADERCOLOR") || fastcmp(word, "HEADERCOLOUR")) - { - // Level platter newgtleftcolor = newgtrightcolor = (UINT8)get_number(word2); - } else if (fastcmp(word, "HEADERLEFTCOLOR") || fastcmp(word, "HEADERLEFTCOLOUR")) - { - // Level platter newgtleftcolor = (UINT8)get_number(word2); - } else if (fastcmp(word, "HEADERRIGHTCOLOR") || fastcmp(word, "HEADERRIGHTCOLOUR")) - { - // Level platter newgtrightcolor = (UINT8)get_number(word2); - } + // Type of intermission else if (fastcmp(word, "INTERMISSIONTYPE")) { // Case sensitive newgtinttype = (int)get_number(word2lwr); } + // Type of level else if (fastcmp(word, "TYPEOFLEVEL")) { if (i) // it's just a number @@ -1304,7 +1306,11 @@ static void readgametype(MYFILE *f, char *gtname) newgtidx = G_AddGametype(newgtrules); G_AddGametypeTOL(newgtidx, newgttol); G_SetGametypeDescription(newgtidx, gtdescription, newgtleftcolor, newgtrightcolor); + + // Not covered by G_AddGametype alone. intermissiontypes[newgtidx] = newgtinttype; + pointlimits[newgtidx] = newgtpointlimit; + timelimits[newgtidx] = newgttimelimit; // Write the new gametype name. Gametype_Names[newgtidx] = Z_StrDup((const char *)gtname);